wined3d: Move WINED3DRS_TEXTUREPERSPECTIVE to the state table.
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30cf5e4e90
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312be46415
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@ -3427,6 +3427,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_SCISSORTESTENABLE :
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case WINED3DRS_SLOPESCALEDEPTHBIAS :
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case WINED3DRS_DEPTHBIAS :
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case WINED3DRS_TEXTUREPERSPECTIVE :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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@ -3437,15 +3438,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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return WINED3DERR_INVALIDCALL;
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}
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case WINED3DRS_TEXTUREPERSPECTIVE :
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{
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if (Value)
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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else
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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break;
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}
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case WINED3DRS_STIPPLEDALPHA :
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{
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if (Value)
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@ -1144,6 +1144,16 @@ static void state_depthbias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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}
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}
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static void state_perspective(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if (stateblock->renderState[WINED3DRS_TEXTUREPERSPECTIVE]) {
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)");
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} else {
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)");
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}
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -1151,7 +1161,7 @@ const struct StateEntry StateTable[] =
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{ /* 1, WINED3DRS_TEXTUREHANDLE */ 0 /* Handled in ddraw */, state_undefined },
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{ /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_unknown },
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{ /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined },
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{ /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_unknown },
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{ /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective },
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{ /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_unknown },
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{ /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_unknown },
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{ /* 7, WINED3DRS_ZENABLE */ STATE_RENDER(WINED3DRS_ZENABLE), state_zenable },
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