diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a59cf028955..585edd5d5b8 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4404,16 +4404,6 @@ static void prepare_ds_clear(IWineD3DSurfaceImpl *ds, struct wined3d_context *co return; } - if (rect_count > 1) - { - /* Multiple clear rects, full load. Strictly speaking this can - * also be a full draw_rect clear, but it's probably rare enough - * that we don't care. */ - surface_load_ds_location(ds, context, location); - surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy); - return; - } - IntersectRect(&r, draw_rect, clear_rect); if (EqualRect(&r, draw_rect)) {