wined3d: Move the destination alpha blend function to wined3d_blend_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -741,7 +741,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
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const D3D11_RENDER_TARGET_BLEND_DESC *d = &desc->RenderTarget[0];
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, d->DestBlendAlpha);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, d->BlendOpAlpha);
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}
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wined3d_device_set_render_state(device->wined3d_device,
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@ -394,6 +394,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
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wined3d_desc.dst = desc->RenderTarget[0].DestBlend;
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wined3d_desc.op = desc->RenderTarget[0].BlendOp;
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wined3d_desc.src_alpha = desc->RenderTarget[0].SrcBlendAlpha;
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wined3d_desc.dst_alpha = desc->RenderTarget[0].DestBlendAlpha;
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/* We cannot fail after creating a wined3d_blend_state object. It
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* would lead to double free. */
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@ -3586,6 +3586,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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case WINED3D_RS_DESTBLEND:
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case WINED3D_RS_BLENDOP:
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case WINED3D_RS_SRCBLENDALPHA:
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case WINED3D_RS_DESTBLENDALPHA:
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set_blend_state = TRUE;
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break;
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@ -3664,10 +3665,12 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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if (state->rs[WINED3D_RS_SEPARATEALPHABLENDENABLE])
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{
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desc.src_alpha = state->rs[WINED3D_RS_SRCBLENDALPHA];
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desc.dst_alpha = state->rs[WINED3D_RS_DESTBLENDALPHA];
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}
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else
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{
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desc.src_alpha = state->rs[WINED3D_RS_SRCBLEND];
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desc.dst_alpha = state->rs[WINED3D_RS_DESTBLEND];
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}
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if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
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@ -573,8 +573,7 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
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return;
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}
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gl_blend_from_d3d(&src_blend_alpha, &dst_blend_alpha, b->desc.src_alpha,
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state->render_states[WINED3D_RS_DESTBLENDALPHA], rt_format);
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gl_blend_from_d3d(&src_blend_alpha, &dst_blend_alpha, b->desc.src_alpha, b->desc.dst_alpha, rt_format);
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GL_EXTCALL(glBlendFuncSeparate(src_blend, dst_blend, src_blend_alpha, dst_blend_alpha));
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checkGLcall("glBlendFuncSeparate");
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@ -4502,8 +4501,6 @@ const struct wined3d_state_entry_template misc_state_template[] =
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{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, state_so_warn, }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_EDGEANTIALIAS), { STATE_RENDER(WINED3D_RS_EDGEANTIALIAS), state_line_antialias}, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_SEPARATEALPHABLENDENABLE), { STATE_BLEND, NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_DESTBLENDALPHA), { STATE_BLEND, NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_DESTBLENDALPHA), { STATE_BLEND, NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_BLENDOPALPHA), { STATE_BLEND, NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_BLEND, { STATE_BLEND, blend }, WINED3D_GL_EXT_NONE },
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{ STATE_BLEND_FACTOR, { STATE_BLEND_FACTOR, state_blend_factor }, EXT_BLEND_COLOR },
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@ -5421,7 +5418,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
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{174, 177},
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{193, 193},
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{195, 197},
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{207, 207},
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{207, 208},
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{ 0, 0},
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};
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static const DWORD simple_states[] =
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@ -2034,6 +2034,7 @@ struct wined3d_blend_state_desc
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enum wined3d_blend dst;
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enum wined3d_blend_op op;
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enum wined3d_blend src_alpha;
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enum wined3d_blend dst_alpha;
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};
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struct wined3d_rasterizer_state_desc
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