ddraw/tests: Fix the Visual C++ double to float conversion warnings.
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@ -195,38 +195,38 @@ static void lighting_test(IDirect3DDevice7 *device)
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DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
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DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
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DWORD color;
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DWORD color;
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float mat[16] = { 1.0, 0.0, 0.0, 0.0,
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float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
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0.0, 1.0, 0.0, 0.0,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0, 0.0, 1.0, 0.0,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0, 0.0, 0.0, 1.0 };
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0.0f, 0.0f, 0.0f, 1.0f };
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struct vertex unlitquad[] =
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struct vertex unlitquad[] =
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{
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{
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{-1.0, -1.0, 0.1, 0xffff0000},
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{-1.0f, -1.0f, 0.1f, 0xffff0000},
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{-1.0, 0.0, 0.1, 0xffff0000},
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{-1.0f, 0.0f, 0.1f, 0xffff0000},
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{ 0.0, 0.0, 0.1, 0xffff0000},
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{ 0.0f, 0.0f, 0.1f, 0xffff0000},
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{ 0.0, -1.0, 0.1, 0xffff0000},
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{ 0.0f, -1.0f, 0.1f, 0xffff0000},
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};
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};
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struct vertex litquad[] =
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struct vertex litquad[] =
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{
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{
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{-1.0, 0.0, 0.1, 0xff00ff00},
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{-1.0f, 0.0f, 0.1f, 0xff00ff00},
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{-1.0, 1.0, 0.1, 0xff00ff00},
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{-1.0f, 1.0f, 0.1f, 0xff00ff00},
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{ 0.0, 1.0, 0.1, 0xff00ff00},
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{ 0.0f, 1.0f, 0.1f, 0xff00ff00},
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{ 0.0, 0.0, 0.1, 0xff00ff00},
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{ 0.0f, 0.0f, 0.1f, 0xff00ff00},
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};
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};
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struct nvertex unlitnquad[] =
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struct nvertex unlitnquad[] =
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{
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{
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{ 0.0, -1.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
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{ 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 0.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
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{ 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 1.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
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{ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 1.0, -1.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
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{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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};
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};
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struct nvertex litnquad[] =
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struct nvertex litnquad[] =
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{
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{
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{ 0.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
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{ 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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{ 0.0, 1.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
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{ 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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{ 1.0, 1.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
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{ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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{ 1.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
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{ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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};
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};
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WORD Indices[] = {0, 1, 2, 2, 3, 0};
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WORD Indices[] = {0, 1, 2, 2, 3, 0};
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@ -367,32 +367,32 @@ static void fog_test(IDirect3DDevice7 *device)
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/* Gets full z based fog with linear fog, no fog with specular color */
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/* Gets full z based fog with linear fog, no fog with specular color */
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struct sVertex unstransformed_1[] = {
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struct sVertex unstransformed_1[] = {
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{-1, -1, 0.1, 0xFFFF0000, 0xFF000000 },
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{-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
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{-1, 0, 0.1, 0xFFFF0000, 0xFF000000 },
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{-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
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{ 0, 0, 0.1, 0xFFFF0000, 0xFF000000 },
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{ 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
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{ 0, -1, 0.1, 0xFFFF0000, 0xFF000000 },
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{ 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
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};
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};
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/* Ok, I am too lazy to deal with transform matrices */
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/* Ok, I am too lazy to deal with transform matrices */
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struct sVertex unstransformed_2[] = {
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struct sVertex unstransformed_2[] = {
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{-1, 0, 1.0, 0xFFFF0000, 0xFF000000 },
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{-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
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{-1, 1, 1.0, 0xFFFF0000, 0xFF000000 },
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{-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
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{ 0, 1, 1.0, 0xFFFF0000, 0xFF000000 },
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{ 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
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{ 0, 0, 1.0, 0xFFFF0000, 0xFF000000 },
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{ 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
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};
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};
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/* Untransformed ones. Give them a different diffuse color to make the test look
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/* Untransformed ones. Give them a different diffuse color to make the test look
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* nicer. It also makes making sure that they are drawn correctly easier.
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* nicer. It also makes making sure that they are drawn correctly easier.
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*/
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*/
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struct sVertexT transformed_1[] = {
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struct sVertexT transformed_1[] = {
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{320, 0, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
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{320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
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{640, 0, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
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{640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
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{640, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
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{640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
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{320, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
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{320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
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};
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};
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struct sVertexT transformed_2[] = {
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struct sVertexT transformed_2[] = {
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{320, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
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{320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
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{640, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
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{640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
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{640, 480, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
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{640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
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{320, 480, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
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{320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
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};
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};
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WORD Indices[] = {0, 1, 2, 2, 3, 0};
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WORD Indices[] = {0, 1, 2, 2, 3, 0};
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