diff --git a/dlls/xinput1_3/xinput1_3_main.c b/dlls/xinput1_3/xinput1_3_main.c index 63f725bb890..35df1d6f53d 100644 --- a/dlls/xinput1_3/xinput1_3_main.c +++ b/dlls/xinput1_3/xinput1_3_main.c @@ -50,14 +50,14 @@ void WINAPI XInputEnable(BOOL enable) to the controllers. Setting to true will send the last vibration value (sent to XInputSetState) to the controller and allow messages to be sent */ - FIXME("(%d) Stub!\n", enable); + FIXME("(enable %d) Stub!\n", enable); } -DWORD WINAPI XInputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) +DWORD WINAPI XInputSetState(DWORD index, XINPUT_VIBRATION* vibration) { - FIXME("(%d %p) Stub!\n", dwUserIndex, pVibration); + FIXME("(index %u, vibration %p) Stub!\n", index, vibration); - if (dwUserIndex < XUSER_MAX_COUNT) + if (index < XUSER_MAX_COUNT) { return ERROR_DEVICE_NOT_CONNECTED; /* If controller exists then return ERROR_SUCCESS */ @@ -65,14 +65,14 @@ DWORD WINAPI XInputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) return ERROR_BAD_ARGUMENTS; } -DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD dwUserIndex, XINPUT_STATE* pState) +DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state) { static int warn_once; if (!warn_once++) - FIXME("(%u %p)\n", dwUserIndex, pState); + FIXME("(index %u, state %p) Stub!\n", index, state); - if (dwUserIndex < XUSER_MAX_COUNT) + if (index < XUSER_MAX_COUNT) { return ERROR_DEVICE_NOT_CONNECTED; /* If controller exists then return ERROR_SUCCESS */ @@ -80,11 +80,11 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD dwUserIndex, XINPUT_STATE* p return ERROR_BAD_ARGUMENTS; } -DWORD WINAPI XInputGetKeystroke(DWORD dwUserIndex, DWORD dwReserve, PXINPUT_KEYSTROKE pKeystroke) +DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke) { - FIXME("(%d %d %p) Stub!\n", dwUserIndex, dwReserve, pKeystroke); + FIXME("(index %u, reserved %u, keystroke %p) Stub!\n", index, reserved, keystroke); - if (dwUserIndex < XUSER_MAX_COUNT) + if (index < XUSER_MAX_COUNT) { return ERROR_DEVICE_NOT_CONNECTED; /* If controller exists then return ERROR_SUCCESS */ @@ -92,14 +92,14 @@ DWORD WINAPI XInputGetKeystroke(DWORD dwUserIndex, DWORD dwReserve, PXINPUT_KEYS return ERROR_BAD_ARGUMENTS; } -DWORD WINAPI XInputGetCapabilities(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities) +DWORD WINAPI XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES* capabilities) { static int warn_once; if (!warn_once++) - FIXME("(%d %d %p)\n", dwUserIndex, dwFlags, pCapabilities); + FIXME("(index %u, flags 0x%x, capabilities %p) Stub!\n", index, flags, capabilities); - if (dwUserIndex < XUSER_MAX_COUNT) + if (index < XUSER_MAX_COUNT) { return ERROR_DEVICE_NOT_CONNECTED; /* If controller exists then return ERROR_SUCCESS */ @@ -107,11 +107,11 @@ DWORD WINAPI XInputGetCapabilities(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPA return ERROR_BAD_ARGUMENTS; } -DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid) +DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD index, GUID* render_guid, GUID* capture_guid) { - FIXME("(%d %p %p) Stub!\n", dwUserIndex, pDSoundRenderGuid, pDSoundCaptureGuid); + FIXME("(index %u, render guid %p, capture guid %p) Stub!\n", index, render_guid, capture_guid); - if (dwUserIndex < XUSER_MAX_COUNT) + if (index < XUSER_MAX_COUNT) { return ERROR_DEVICE_NOT_CONNECTED; /* If controller exists then return ERROR_SUCCESS */ @@ -119,11 +119,11 @@ DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD dwUserIndex, GUID* pDSoundRen return ERROR_BAD_ARGUMENTS; } -DWORD WINAPI XInputGetBatteryInformation(DWORD dwUserIndex, BYTE deviceType, XINPUT_BATTERY_INFORMATION* pBatteryInfo) +DWORD WINAPI XInputGetBatteryInformation(DWORD index, BYTE type, XINPUT_BATTERY_INFORMATION* battery) { - FIXME("(%d %u %p) Stub!\n", dwUserIndex, deviceType, pBatteryInfo); + FIXME("(index %u, type %u, battery %p) Stub!\n", index, type, battery); - if (dwUserIndex < XUSER_MAX_COUNT) + if (index < XUSER_MAX_COUNT) { return ERROR_DEVICE_NOT_CONNECTED; /* If controller exists then return ERROR_SUCCESS */