wined3d: Allow OpenGL transform feedback buffer objects to be suballocated from a larger buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
6c6fcff96e
commit
3057929d54
|
@ -4651,6 +4651,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
|
||||||
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
|
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
|
||||||
struct wined3d_buffer *buffer;
|
struct wined3d_buffer *buffer;
|
||||||
unsigned int offset, size, i;
|
unsigned int offset, size, i;
|
||||||
|
struct wined3d_bo_gl *bo_gl;
|
||||||
|
|
||||||
TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
|
TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
|
||||||
|
|
||||||
|
@ -4666,6 +4667,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
|
||||||
|
|
||||||
buffer = state->stream_output[i].buffer;
|
buffer = state->stream_output[i].buffer;
|
||||||
offset = state->stream_output[i].offset;
|
offset = state->stream_output[i].offset;
|
||||||
|
bo_gl = wined3d_bo_gl(buffer->buffer_object);
|
||||||
if (offset == ~0u)
|
if (offset == ~0u)
|
||||||
{
|
{
|
||||||
FIXME("Appending to stream output buffers not implemented.\n");
|
FIXME("Appending to stream output buffers not implemented.\n");
|
||||||
|
@ -4673,7 +4675,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
|
||||||
}
|
}
|
||||||
size = buffer->resource.size - offset;
|
size = buffer->resource.size - offset;
|
||||||
GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i,
|
GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i,
|
||||||
wined3d_bo_gl(buffer->buffer_object)->id, offset, size));
|
bo_gl->id, bo_gl->buffer_offset + offset, size));
|
||||||
buffer->bo_user.valid = true;
|
buffer->bo_user.valid = true;
|
||||||
}
|
}
|
||||||
checkGLcall("bind transform feedback buffers");
|
checkGLcall("bind transform feedback buffers");
|
||||||
|
|
Loading…
Reference in New Issue