wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_clip_plane().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-13 10:47:49 -05:00 committed by Alexandre Julliard
parent 6f9e338599
commit 30501be16d
3 changed files with 8 additions and 7 deletions

View File

@ -1853,16 +1853,17 @@ static void wined3d_cs_exec_set_clip_plane(struct wined3d_cs *cs, const void *da
device_invalidate_state(cs->c.device, STATE_CLIPPLANE(op->plane_idx));
}
void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const struct wined3d_vec4 *plane)
void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context *context,
unsigned int plane_idx, const struct wined3d_vec4 *plane)
{
struct wined3d_cs_set_clip_plane *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_CLIP_PLANE;
op->plane_idx = plane_idx;
op->plane = *plane;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *data)

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@ -1493,7 +1493,7 @@ static HRESULT wined3d_device_set_clip_plane(struct wined3d_device *device,
clip_planes[plane_idx] = *plane;
wined3d_cs_emit_set_clip_plane(device->cs, plane_idx, plane);
wined3d_device_context_emit_set_clip_plane(&device->cs->c, plane_idx, plane);
return WINED3D_OK;
}
@ -1837,7 +1837,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
for (i = 0; i < WINED3D_MAX_CLIP_DISTANCES; ++i)
{
wined3d_cs_emit_set_clip_plane(device->cs, i, state->clip_planes + i);
wined3d_device_context_emit_set_clip_plane(context, i, state->clip_planes + i);
}
wined3d_cs_emit_set_material(device->cs, &state->material);

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@ -4746,8 +4746,6 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
@ -4791,6 +4789,8 @@ void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context
void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context,
struct wined3d_blend_state *state, const struct wined3d_color *blend_factor,
unsigned int sample_mask) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context *context, unsigned int plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_constant_buffer(struct wined3d_device_context *context,
enum wined3d_shader_type type, UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,