wined3d: Get rid of some useless braces in draw_primitive().

This commit is contained in:
Henri Verbeet 2013-01-03 11:56:26 +01:00 committed by Alexandre Julliard
parent 85d12b320c
commit 3046a2cbef
1 changed files with 83 additions and 88 deletions

View File

@ -580,9 +580,13 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
UINT start_instance, UINT instance_count, BOOL indexed, const void *idx_data)
{
const struct wined3d_state *state = &device->stateBlock->state;
const struct wined3d_stream_info *stream_info;
struct wined3d_event_query *ib_query = NULL;
struct wined3d_stream_info si_emulated;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
BOOL emulation = FALSE;
UINT idx_size = 0;
unsigned int i;
if (!index_count) return;
@ -666,14 +670,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
FIXME("Point sprite coordinate origin switching not supported.\n");
}
{
GLenum glPrimType = state->gl_primitive_type;
INT base_vertex_index = state->base_vertex_index;
BOOL emulation = FALSE;
const struct wined3d_stream_info *stream_info = &device->strided_streams;
struct wined3d_stream_info stridedlcl;
UINT idx_size = 0;
stream_info = &device->strided_streams;
if (device->instance_count)
instance_count = device->instance_count;
@ -703,68 +700,66 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
&& state->render_states[WINED3D_RS_LIGHTING])
{
static BOOL warned;
if (!warned) {
FIXME("Using software emulation because not all material properties could be tracked\n");
warned = TRUE;
} else {
TRACE("Using software emulation because not all material properties could be tracked\n");
}
if (!warned++)
FIXME("Using software emulation because not all material properties could be tracked.\n");
else
WARN("Using software emulation because not all material properties could be tracked.\n");
emulation = TRUE;
}
else if (context->fog_coord && state->render_states[WINED3D_RS_FOGENABLE])
{
/* Either write a pipeline replacement shader or convert the specular alpha from unsigned byte
* to a float in the vertex buffer
*/
static BOOL warned;
if (!warned) {
FIXME("Using software emulation because manual fog coordinates are provided\n");
warned = TRUE;
} else {
TRACE("Using software emulation because manual fog coordinates are provided\n");
}
/* Either write a pipeline replacement shader or convert the
* specular alpha from unsigned byte to a float in the vertex
* buffer. */
if (!warned++)
FIXME("Using software emulation because manual fog coordinates are provided.\n");
else
WARN("Using software emulation because manual fog coordinates are provided.\n");
emulation = TRUE;
}
if(emulation) {
stream_info = &stridedlcl;
memcpy(&stridedlcl, &device->strided_streams, sizeof(stridedlcl));
remove_vbos(gl_info, state, &stridedlcl);
if (emulation)
{
si_emulated = device->strided_streams;
remove_vbos(gl_info, state, &si_emulated);
stream_info = &si_emulated;
}
}
if (device->useDrawStridedSlow || emulation)
{
/* Immediate mode drawing */
/* Immediate mode drawing. */
if (use_vs(state))
{
static BOOL warned;
if (!warned) {
FIXME("Using immediate mode with vertex shaders for half float emulation\n");
warned = TRUE;
} else {
TRACE("Using immediate mode with vertex shaders for half float emulation\n");
}
if (!warned++)
FIXME("Using immediate mode with vertex shaders for half float emulation.\n");
else
WARN("Using immediate mode with vertex shaders for half float emulation.\n");
drawStridedSlowVs(gl_info, state, stream_info, index_count,
glPrimType, idx_data, idx_size, start_idx);
state->gl_primitive_type, idx_data, idx_size, start_idx);
}
else
{
drawStridedSlow(device, context, stream_info, index_count,
glPrimType, idx_data, idx_size, start_idx);
state->gl_primitive_type, idx_data, idx_size, start_idx);
}
}
else if (!gl_info->supported[ARB_INSTANCED_ARRAYS] && instance_count)
{
/* Instancing emulation with mixing immediate mode and arrays */
drawStridedInstanced(gl_info, state, stream_info, index_count, glPrimType,
idx_data, idx_size, start_idx, base_vertex_index, instance_count);
/* Instancing emulation by mixing immediate mode and arrays. */
drawStridedInstanced(gl_info, state, stream_info, index_count, state->gl_primitive_type,
idx_data, idx_size, start_idx, state->base_vertex_index, instance_count);
}
else
{
drawStridedFast(gl_info, glPrimType, index_count, idx_size, idx_data,
start_idx, base_vertex_index, start_instance, instance_count);
}
drawStridedFast(gl_info, state->gl_primitive_type, index_count, idx_size, idx_data,
start_idx, state->base_vertex_index, start_instance, instance_count);
}
if (ib_query)