d3dx9_36: Use an iface instead of an vtbl pointer in ID3DXConstantTableImpl.
This commit is contained in:
parent
f8e4771be4
commit
303f84c409
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@ -617,7 +617,7 @@ typedef struct ctab_constant {
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static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
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static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
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typedef struct ID3DXConstantTableImpl {
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typedef struct ID3DXConstantTableImpl {
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const ID3DXConstantTableVtbl *lpVtbl;
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ID3DXConstantTable ID3DXConstantTable_iface;
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LONG ref;
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LONG ref;
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char *ctab;
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char *ctab;
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DWORD size;
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DWORD size;
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@ -625,10 +625,15 @@ typedef struct ID3DXConstantTableImpl {
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ctab_constant *constants;
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ctab_constant *constants;
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} ID3DXConstantTableImpl;
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} ID3DXConstantTableImpl;
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static inline ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
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{
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return CONTAINING_RECORD(iface, ID3DXConstantTableImpl, ID3DXConstantTable_iface);
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}
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/*** IUnknown methods ***/
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/*** IUnknown methods ***/
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static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
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static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
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TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
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@ -648,7 +653,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable*
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static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
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static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
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TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
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@ -657,7 +662,7 @@ static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
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static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
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static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p)->(): Release from %d\n", This, ref + 1);
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TRACE("(%p)->(): Release from %d\n", This, ref + 1);
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@ -675,7 +680,7 @@ static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
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/*** ID3DXBuffer methods ***/
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/*** ID3DXBuffer methods ***/
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static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
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static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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TRACE("(%p)->()\n", This);
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TRACE("(%p)->()\n", This);
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@ -684,7 +689,7 @@ static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable*
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static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
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static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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TRACE("(%p)->()\n", This);
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TRACE("(%p)->()\n", This);
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@ -694,7 +699,7 @@ static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* ifa
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/*** ID3DXConstantTable methods ***/
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/*** ID3DXConstantTable methods ***/
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static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
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static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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TRACE("(%p)->(%p)\n", This, desc);
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TRACE("(%p)->(%p)\n", This, desc);
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@ -709,7 +714,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface,
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static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
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static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
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D3DXCONSTANT_DESC *desc, UINT *count)
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D3DXCONSTANT_DESC *desc, UINT *count)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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ctab_constant *constant_info;
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ctab_constant *constant_info;
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TRACE("(%p)->(%p, %p, %p)\n", This, constant, desc, count);
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TRACE("(%p)->(%p, %p, %p)\n", This, constant, desc, count);
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@ -739,7 +744,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable*
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static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant)
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static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p): stub\n", This, constant);
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FIXME("(%p)->(%p): stub\n", This, constant);
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@ -748,7 +753,7 @@ static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE if
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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TRACE("(%p)->(%p, %d)\n", This, constant, index);
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TRACE("(%p)->(%p, %d)\n", This, constant, index);
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@ -766,7 +771,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable*
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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UINT i;
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UINT i;
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TRACE("(%p)->(%p, %s)\n", This, constant, name);
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TRACE("(%p)->(%p, %s)\n", This, constant, name);
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@ -789,7 +794,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantT
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
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FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
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@ -798,7 +803,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstant
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static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
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static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p): stub\n", This, device);
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FIXME("(%p)->(%p): stub\n", This, device);
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@ -808,7 +813,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* ifa
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static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, LPCVOID data, UINT bytes)
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D3DXHANDLE constant, LPCVOID data, UINT bytes)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
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@ -818,7 +823,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, BOOL b)
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D3DXHANDLE constant, BOOL b)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
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FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
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@ -828,7 +833,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, CONST BOOL* b, UINT count)
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D3DXHANDLE constant, CONST BOOL* b, UINT count)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
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@ -837,7 +842,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* if
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static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
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static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
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FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
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@ -847,7 +852,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, L
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static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, CONST INT* n, UINT count)
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D3DXHANDLE constant, CONST INT* n, UINT count)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
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@ -857,7 +862,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* ifa
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static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, FLOAT f)
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D3DXHANDLE constant, FLOAT f)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
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FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
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@ -867,7 +872,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, CONST FLOAT* f, UINT count)
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D3DXHANDLE constant, CONST FLOAT* f, UINT count)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
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@ -877,7 +882,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* i
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static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
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D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
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FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
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@ -887,7 +892,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface
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static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
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D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
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@ -897,7 +902,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable*
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
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D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
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FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
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@ -907,7 +912,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
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D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
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@ -917,7 +922,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable*
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
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D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
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D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
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{
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
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|
|
||||||
|
@ -927,7 +932,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstant
|
||||||
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
||||||
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
|
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
|
||||||
{
|
{
|
||||||
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
||||||
|
|
||||||
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
|
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
|
||||||
|
|
||||||
|
@ -937,7 +942,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTab
|
||||||
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
||||||
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
|
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
|
||||||
{
|
{
|
||||||
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
||||||
|
|
||||||
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
||||||
|
|
||||||
|
@ -947,7 +952,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConsta
|
||||||
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
||||||
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
|
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
|
||||||
{
|
{
|
||||||
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
||||||
|
|
||||||
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
||||||
|
|
||||||
|
@ -1038,7 +1043,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
|
||||||
return E_OUTOFMEMORY;
|
return E_OUTOFMEMORY;
|
||||||
}
|
}
|
||||||
|
|
||||||
object->lpVtbl = &ID3DXConstantTable_Vtbl;
|
object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
|
||||||
object->ref = 1;
|
object->ref = 1;
|
||||||
|
|
||||||
if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
|
if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
|
||||||
|
@ -1116,7 +1121,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
|
||||||
object->constants[i].desc.Columns;
|
object->constants[i].desc.Columns;
|
||||||
}
|
}
|
||||||
|
|
||||||
*constant_table = (LPD3DXCONSTANTTABLE)object;
|
*constant_table = &object->ID3DXConstantTable_iface;
|
||||||
|
|
||||||
return D3D_OK;
|
return D3D_OK;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue