wined3d: Add missing GL locking to check_fbo_compat().
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@ -449,6 +449,8 @@ static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_form
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GLuint tex, fb;
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GLuint tex, fb;
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GLenum status;
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GLenum status;
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ENTER_GL();
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while(glGetError());
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while(glGetError());
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glGenTextures(1, &tex);
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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@ -464,6 +466,8 @@ static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_form
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checkGLcall("Framebuffer format check");
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checkGLcall("Framebuffer format check");
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LEAVE_GL();
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return status == GL_FRAMEBUFFER_COMPLETE_EXT;
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return status == GL_FRAMEBUFFER_COMPLETE_EXT;
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}
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}
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