wined3d: Recognize SM4 dcl_input_ps opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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3013125240
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@ -5229,6 +5229,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_hw_nop,
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop,
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/* WINED3DSIH_DCL_INPUT_PS */ NULL,
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/* WINED3DSIH_DCL_OUTPUT */ NULL,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop,
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/* WINED3DSIH_DCL_SAMPLER */ NULL,
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@ -8017,6 +8017,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop,
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INPUT_PS */ NULL,
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/* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
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/* WINED3DSIH_DCL_SAMPLER */ NULL,
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@ -57,6 +57,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer",
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
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/* WINED3DSIH_DCL_INPUT_PS */ "dcl_input_ps",
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/* WINED3DSIH_DCL_OUTPUT */ "dcl_output",
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
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/* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler",
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@ -1774,6 +1775,37 @@ static void shader_dump_primitive_type(enum wined3d_primitive_type primitive_typ
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}
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}
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static void shader_dump_interpolation_mode(enum wined3d_shader_interpolation_mode interpolation_mode)
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{
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switch (interpolation_mode)
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{
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case WINED3DSIM_CONSTANT:
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TRACE("constant");
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break;
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case WINED3DSIM_LINEAR:
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TRACE("linear");
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break;
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case WINED3DSIM_LINEAR_CENTROID:
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TRACE("linear centroid");
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break;
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case WINED3DSIM_LINEAR_NOPERSPECTIVE:
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TRACE("linear noperspective");
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break;
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case WINED3DSIM_LINEAR_SAMPLE:
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TRACE("linear sample");
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break;
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case WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID:
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TRACE("linear noperspective centroid");
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break;
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case WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE:
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TRACE("linear noperspective sample");
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break;
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default:
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TRACE("<unrecognized_interpolation_mode %#x>", interpolation_mode);
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break;
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}
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}
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static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
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{
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struct wined3d_shader_version shader_version;
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@ -1844,6 +1876,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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}
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TRACE("}");
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS)
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{
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TRACE("%s ", shader_opcode_names[ins.handler_idx]);
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shader_dump_interpolation_mode(ins.flags);
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TRACE(" ");
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shader_dump_dst_param(&ins.declaration.dst, &shader_version);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT)
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{
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TRACE("%s ", shader_opcode_names[ins.handler_idx]);
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@ -47,6 +47,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
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#define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11
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#define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
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#define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
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#define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
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#define WINED3D_SM4_OPCODE_MASK 0xff
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#define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
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@ -158,6 +161,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
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WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
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WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
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WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
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WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
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WINED3D_SM4_OP_DCL_TEMPS = 0x68,
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};
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@ -361,6 +365,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
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{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
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{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
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{WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""},
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{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""},
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{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
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};
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@ -973,6 +978,11 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
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}
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}
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else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS)
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{
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ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
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shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
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}
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else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT)
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{
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shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
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@ -416,6 +416,17 @@ enum wined3d_shader_dst_modifier
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WINED3DSPDM_MSAMPCENTROID = 4,
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};
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enum wined3d_shader_interpolation_mode
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{
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WINED3DSIM_CONSTANT = 1,
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WINED3DSIM_LINEAR = 2,
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WINED3DSIM_LINEAR_CENTROID = 3,
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WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
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WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
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WINED3DSIM_LINEAR_SAMPLE = 6,
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WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
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};
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/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
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#define WINED3DSI_TEXLD_PROJECT 0x1
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#define WINED3DSI_TEXLD_BIAS 0x2
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@ -490,6 +501,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DCL_CONSTANT_BUFFER,
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WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
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WINED3DSIH_DCL_INPUT_PRIMITIVE,
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WINED3DSIH_DCL_INPUT_PS,
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WINED3DSIH_DCL_OUTPUT,
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WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
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WINED3DSIH_DCL_SAMPLER,
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