d3dx9: Merge the d3dx_effect_GetMatrixTranspose() helper.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2019-03-11 23:26:22 +01:00 committed by Alexandre Julliard
parent 91b53147f1
commit 2fdd724a41
1 changed files with 29 additions and 36 deletions

View File

@ -1559,41 +1559,6 @@ static HRESULT d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect *
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
if (matrix && param && !param->element_count)
{
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
get_matrix(param, matrix, FALSE);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
get_matrix(param, matrix, TRUE);
return D3D_OK;
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
{
@ -3576,10 +3541,38 @@ static HRESULT WINAPI d3dx_effect_GetMatrixTranspose(ID3DXEffect *iface, D3DXHAN
D3DXMATRIX *matrix)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
return d3dx9_base_effect_get_matrix_transpose(&effect->base_effect, parameter, matrix);
if (matrix && param && !param->element_count)
{
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
get_matrix(param, matrix, FALSE);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
get_matrix(param, matrix, TRUE);
return D3D_OK;
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter,