diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index f8c6f92b866..eb398ab3e82 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2615,7 +2615,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, wined3d_mutex_lock(); hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle, - pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo); + pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo); wined3d_mutex_unlock(); return hr; diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 3532b573f1c..32215c5eb98 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2701,7 +2701,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *ifac wined3d_mutex_lock(); hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle, - pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo); + pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo); wined3d_mutex_unlock(); return hr; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index dbefa63af05..3737abb085a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4745,7 +4745,7 @@ HRESULT CDECL wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT } HRESULT CDECL wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle, - const float *segment_count, const WINED3DTRIPATCH_INFO *patch_info) + const float *segment_count, const struct wined3d_tri_patch_info *patch_info) { FIXME("device %p, handle %#x, segment_count %p, patch_info %p stub!\n", device, handle, segment_count, patch_info); diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index b755b74dd0b..6585800f820 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -1607,13 +1607,13 @@ struct wined3d_rect_patch_info WINED3DDEGREETYPE degree; }; -typedef struct _WINED3DTRIPATCH_INFO +struct wined3d_tri_patch_info { - UINT StartVertexOffset; - UINT NumVertices; - WINED3DBASISTYPE Basis; - WINED3DDEGREETYPE Degree; -} WINED3DTRIPATCH_INFO; + UINT start_vertex_offset; + UINT vertex_count; + WINED3DBASISTYPE basis; + WINED3DDEGREETYPE degree; +}; typedef struct _WINED3DADAPTER_IDENTIFIER { @@ -2191,7 +2191,7 @@ HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device, HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle, const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info); HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle, - const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info); + const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info); HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device); HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock); void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);