wined3d: Replace inline static with static inline.
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48d740855e
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2f5f3825c6
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@ -483,7 +483,7 @@ static void pshader_gen_input_modifier_line (
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sprintf(outregstr, "T%c%s", 'A' + tmpreg, swzstr);
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}
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inline static void pshader_gen_output_modifier_line(
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static inline void pshader_gen_output_modifier_line(
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SHADER_BUFFER* buffer,
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int saturate,
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char *write_mask,
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@ -31,7 +31,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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#define GLNAME_REQUIRE_GLSL ((const char *)1)
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inline static BOOL shader_is_version_token(DWORD token) {
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static inline BOOL shader_is_version_token(DWORD token) {
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return shader_is_pshader_version(token) ||
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shader_is_vshader_version(token);
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}
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@ -60,7 +60,7 @@ enum x11drv_escape_codes
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};
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/* retrieve the X display to use on a given DC */
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inline static Display *get_display( HDC hdc )
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static inline Display *get_display( HDC hdc )
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{
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Display *display;
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enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
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@ -51,7 +51,7 @@ enum x11drv_escape_codes
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};
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/* retrieve the X display to use on a given DC */
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inline static Display *get_display( HDC hdc )
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static inline Display *get_display( HDC hdc )
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{
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Display *display;
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enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
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@ -330,7 +330,7 @@ static void pshader_set_limits(
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/** Generate a pixel shader string using either GL_FRAGMENT_PROGRAM_ARB
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or GLSL and send it to the card */
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inline static VOID IWineD3DPixelShaderImpl_GenerateShader(
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static inline VOID IWineD3DPixelShaderImpl_GenerateShader(
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IWineD3DPixelShader *iface,
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shader_reg_maps* reg_maps,
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CONST DWORD *pFunction) {
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@ -35,7 +35,7 @@ enum x11drv_escape_codes
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};
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/* retrieve the X display to use on a given DC */
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inline static Display *get_display( HDC hdc )
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static inline Display *get_display( HDC hdc )
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{
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Display *display;
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enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
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@ -85,7 +85,7 @@ IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *p
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return (IWineD3D *)object;
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}
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inline static DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
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static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
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{
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if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
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if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
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@ -1806,22 +1806,22 @@ extern void print_glsl_info_log(
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WineD3D_GL_Info *gl_info,
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GLhandleARB obj);
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inline static int shader_get_regtype(const DWORD param) {
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static inline int shader_get_regtype(const DWORD param) {
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return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
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((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
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}
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extern unsigned int shader_get_float_offset(const DWORD reg);
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inline static BOOL shader_is_pshader_version(DWORD token) {
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static inline BOOL shader_is_pshader_version(DWORD token) {
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return 0xFFFF0000 == (token & 0xFFFF0000);
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}
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inline static BOOL shader_is_vshader_version(DWORD token) {
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static inline BOOL shader_is_vshader_version(DWORD token) {
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return 0xFFFE0000 == (token & 0xFFFF0000);
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}
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inline static BOOL shader_is_comment(DWORD token) {
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static inline BOOL shader_is_comment(DWORD token) {
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return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
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}
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@ -1936,14 +1936,14 @@ typedef struct {
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const PixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt);
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inline static BOOL use_vs(IWineD3DDeviceImpl *device) {
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static inline BOOL use_vs(IWineD3DDeviceImpl *device) {
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return (device->vs_selected_mode != SHADER_NONE
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&& device->stateBlock->vertexShader
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&& ((IWineD3DVertexShaderImpl *)device->stateBlock->vertexShader)->baseShader.function
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&& !device->strided_streams.u.s.position_transformed);
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}
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inline static BOOL use_ps(IWineD3DDeviceImpl *device) {
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static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
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return (device->ps_selected_mode != SHADER_NONE
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&& device->stateBlock->pixelShader
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&& ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.function);
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