d3drm: Implement IDirect3DRMLight_[Get|Set]ConstantAttenuation.

This commit is contained in:
André Hentschel 2012-06-07 13:36:20 +02:00 committed by Alexandre Julliard
parent f6fc1e3cac
commit 2f5608877d
1 changed files with 7 additions and 4 deletions

View File

@ -35,6 +35,7 @@ typedef struct {
D3DRMLIGHTTYPE type;
D3DCOLOR color;
D3DVALUE range;
D3DVALUE cattenuation;
} IDirect3DRMLightImpl;
static inline IDirect3DRMLightImpl *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
@ -243,9 +244,11 @@ static HRESULT WINAPI IDirect3DRMLightImpl_SetConstantAttenuation(IDirect3DRMLig
{
IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
FIXME("(%p/%p)->(%f): stub\n", iface, This, cattenuation);
TRACE("(%p/%p)->(%f)\n", iface, This, cattenuation);
return E_NOTIMPL;
This->cattenuation = cattenuation;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMLightImpl_SetLinearAttenuation(IDirect3DRMLight* iface,
@ -299,9 +302,9 @@ static D3DVALUE WINAPI IDirect3DRMLightImpl_GetConstantAttenuation(IDirect3DRMLi
{
IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
TRACE("(%p/%p)->()\n", iface, This);
return 0;
return This->cattenuation;
}
static D3DVALUE WINAPI IDirect3DRMLightImpl_GetLinearAttenuation(IDirect3DRMLight* iface)