d2d1: Implement d2d_d3d_render_target_GetTextAntialiasMode().

This commit is contained in:
Henri Verbeet 2015-03-27 09:07:03 +01:00 committed by Alexandre Julliard
parent 345dbdc77f
commit 2f529b1255
1 changed files with 4 additions and 2 deletions

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@ -860,9 +860,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1Re
static D2D1_TEXT_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetTextAntialiasMode(ID2D1RenderTarget *iface)
{
FIXME("iface %p stub!\n", iface);
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
return D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
TRACE("iface %p.\n", iface);
return render_target->text_antialias_mode;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextRenderingParams(ID2D1RenderTarget *iface,