wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT.
This commit is contained in:
parent
c96900b904
commit
2f3e993e7e
|
@ -331,6 +331,7 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
|
|||
DWORD state, *states;
|
||||
GLint textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
|
||||
BOOL cond_np2 = IWineD3DBaseTexture_IsCondNP2(iface);
|
||||
DWORD aniso;
|
||||
|
||||
TRACE("iface %p, textureStates %p, samplerStates %p\n", iface, textureStates, samplerStates);
|
||||
|
||||
|
@ -380,11 +381,6 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
|
|||
glValue = This->baseTexture.magLookup[state - WINED3DTEXF_NONE];
|
||||
TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue);
|
||||
glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
|
||||
/* We need to reset the Anisotropic filtering state when we change the mag filter to WINED3DTEXF_ANISOTROPIC (this seems a bit weird, check the documentation to see how it should be switched off. */
|
||||
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && WINED3DTEXF_ANISOTROPIC == state &&
|
||||
!cond_np2) {
|
||||
glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerStates[WINED3DSAMP_MAXANISOTROPY]);
|
||||
}
|
||||
states[WINED3DTEXSTA_MAGFILTER] = state;
|
||||
}
|
||||
}
|
||||
|
@ -428,13 +424,29 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
|
|||
}
|
||||
}
|
||||
|
||||
if(samplerStates[WINED3DSAMP_MAXANISOTROPY] != states[WINED3DTEXSTA_MAXANISOTROPY]) {
|
||||
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && !cond_np2) {
|
||||
glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerStates[WINED3DSAMP_MAXANISOTROPY]);
|
||||
checkGLcall("glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ...");
|
||||
} else {
|
||||
WARN("Unsupported in local OpenGL implementation: glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT\n");
|
||||
if ((states[WINED3DSAMP_MAGFILTER] != WINED3DTEXF_ANISOTROPIC
|
||||
&& states[WINED3DSAMP_MINFILTER] != WINED3DTEXF_ANISOTROPIC
|
||||
&& states[WINED3DSAMP_MIPFILTER] != WINED3DTEXF_ANISOTROPIC)
|
||||
|| cond_np2)
|
||||
{
|
||||
aniso = 1;
|
||||
}
|
||||
states[WINED3DTEXSTA_MAXANISOTROPY] = samplerStates[WINED3DSAMP_MAXANISOTROPY];
|
||||
else
|
||||
{
|
||||
aniso = samplerStates[WINED3DSAMP_MAXANISOTROPY];
|
||||
}
|
||||
|
||||
if (states[WINED3DTEXSTA_MAXANISOTROPY] != aniso)
|
||||
{
|
||||
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC))
|
||||
{
|
||||
glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
|
||||
checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)");
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN("Anisotropic filtering not supported.\n");
|
||||
}
|
||||
states[WINED3DTEXSTA_MAXANISOTROPY] = aniso;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue