From 2f25af095d9e68ad736ee4875ff7f2abfdeaaedc Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Thu, 20 Feb 2020 20:21:33 -0600 Subject: [PATCH] d3d8: Stop setting the device state in d3d8_device_SetPixelShader(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index cf44fa2baa5..957f6631742 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -3207,8 +3207,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD if (!shader) { wined3d_stateblock_set_pixel_shader(device->update_state, NULL); - if (!device->recording) - wined3d_device_set_pixel_shader(device->wined3d_device, NULL); wined3d_mutex_unlock(); return D3D_OK; } @@ -3222,8 +3220,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD TRACE("Setting shader %p.\n", shader_impl); wined3d_stateblock_set_pixel_shader(device->update_state, shader_impl->wined3d_shader); - if (!device->recording) - wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); wined3d_mutex_unlock(); return D3D_OK;