d3d8: Use wined3d_texture_unmap instead of wined3d_surface_unmap in d3d8_surface_UnlockRect.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -260,7 +260,7 @@ static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = wined3d_surface_unmap(surface->wined3d_surface);
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hr = wined3d_texture_unmap(surface->wined3d_texture, surface->sub_resource_idx);
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wined3d_mutex_unlock();
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switch(hr)
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