dsound: Apply rolloff factor to distance attenuation.

This commit is contained in:
Andrew Eikum 2015-04-28 10:21:04 -05:00 committed by Alexandre Julliard
parent 9961961901
commit 2edb4bf320
1 changed files with 1 additions and 1 deletions

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@ -207,7 +207,7 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
flDistance = dsb->ds3db_ds3db.flMinDistance;
/* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000 * dsb->device->ds3dl.flRolloffFactor;
TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
/* conning */