wined3d: Move WINED3DRS_NORMALIZENORMALS to the state table.

This commit is contained in:
Stefan Dösinger 2006-12-10 23:20:05 +01:00 committed by Alexandre Julliard
parent dd6f5a5437
commit 2ea57677d3
2 changed files with 13 additions and 11 deletions

View File

@ -3391,17 +3391,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
case WINED3DRS_EMISSIVEMATERIALSOURCE :
case WINED3DRS_LINEPATTERN :
case WINED3DRS_ZBIAS : /* D3D8 only */
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
case WINED3DRS_NORMALIZENORMALS :
if (Value) {
glEnable(GL_NORMALIZE);
checkGLcall("glEnable(GL_NORMALIZE);");
} else {
glDisable(GL_NORMALIZE);
checkGLcall("glDisable(GL_NORMALIZE);");
}
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
case WINED3DRS_POINTSIZE :

View File

@ -896,6 +896,17 @@ static void state_zbias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
}
}
static void state_normalize(DWORD state, IWineD3DStateBlockImpl *stateblock) {
if (stateblock->renderState[WINED3DRS_NORMALIZENORMALS]) {
glEnable(GL_NORMALIZE);
checkGLcall("glEnable(GL_NORMALIZE);");
} else {
glDisable(GL_NORMALIZE);
checkGLcall("glDisable(GL_NORMALIZE);");
}
}
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
@ -1044,7 +1055,7 @@ const struct StateEntry StateTable[] =
{ /*140, WINED3DRS_FOGVERTEXMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },
{ /*141, WINED3DRS_COLORVERTEX */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat },
{ /*142, WINED3DRS_LOCALVIEWER */ STATE_RENDER(WINED3DRS_LOCALVIEWER), state_unknown },
{ /*143, WINED3DRS_NORMALIZENORMALS */ STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_unknown },
{ /*143, WINED3DRS_NORMALIZENORMALS */ STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_normalize },
{ /*144, WINED3DRS_COLORKEYBLENDENABLE */ STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_unknown },
{ /*145, WINED3DRS_DIFFUSEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat },
{ /*146, WINED3DRS_SPECULARMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat },