Fix parsing of version number.
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@ -277,6 +277,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display)
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if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
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++gl_string_cursor;
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cursor = 0;
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while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
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tmp[cursor++] = *gl_string_cursor;
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++gl_string_cursor;
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