wined3d: Get rid of the unused wined3d_strided_data structure.
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@ -1712,23 +1712,6 @@ struct wined3d_box
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UINT back;
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UINT back;
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};
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};
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struct wined3d_strided_element
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{
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enum wined3d_format_id format; /* Format of the data */
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const BYTE *data; /* Pointer to start of data */
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UINT stride; /* Stride between occurrences of this data */
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};
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struct wined3d_strided_data
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{
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struct wined3d_strided_element position;
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struct wined3d_strided_element normal;
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struct wined3d_strided_element diffuse;
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struct wined3d_strided_element specular;
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struct wined3d_strided_element tex_coords[WINED3DDP_MAXTEXCOORD];
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BOOL position_transformed;
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};
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struct wined3d_vertex_shader_caps
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struct wined3d_vertex_shader_caps
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{
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{
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DWORD caps;
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DWORD caps;
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