wined3d: Restore a line that got lost.
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@ -469,6 +469,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice* iface,
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for(j = 1; j <= WINEHIGHEST_RENDER_STATE; j++) {
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for(j = 1; j <= WINEHIGHEST_RENDER_STATE; j++) {
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object->contained_render_states[j - 1] = j;
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object->contained_render_states[j - 1] = j;
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}
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}
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object->num_contained_render_states = WINEHIGHEST_RENDER_STATE;
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/* TODO: Filter unused transforms between TEXTURE8 and WORLD0? */
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/* TODO: Filter unused transforms between TEXTURE8 and WORLD0? */
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for(j = 1; j <= HIGHEST_TRANSFORMSTATE; j++) {
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for(j = 1; j <= HIGHEST_TRANSFORMSTATE; j++) {
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object->contained_transform_states[j - 1] = j;
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object->contained_transform_states[j - 1] = j;
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