wined3d: Fix the line number for some fglrx spam.

We added a #version line a while ago, so the line number for the
warning changed.
This commit is contained in:
Henri Verbeet 2009-01-02 16:19:12 +01:00 committed by Alexandre Julliard
parent 7a54306008
commit 2e0212e998
1 changed files with 2 additions and 1 deletions

View File

@ -130,7 +130,8 @@ static void print_glsl_info_log(const WineD3D_GL_Info *gl_info, GLhandleARB obj)
"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */ "Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */ "Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */ "Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported", "Fragment shader was successfully compiled to run on hardware.\n"
"WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported",
"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */ "Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
"Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */ "Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */
"WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported\n" /* MacOS ati */ "WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported\n" /* MacOS ati */