wined3d: Fix the line number for some fglrx spam.
We added a #version line a while ago, so the line number for the warning changed.
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@ -130,7 +130,8 @@ static void print_glsl_info_log(const WineD3D_GL_Info *gl_info, GLhandleARB obj)
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"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
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"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
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"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
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"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
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"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
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"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
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"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported",
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"Fragment shader was successfully compiled to run on hardware.\n"
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"WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported",
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"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
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"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
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"Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */
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"Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */
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"WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported\n" /* MacOS ati */
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"WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported\n" /* MacOS ati */
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