winebus.sys: Implement PID effect update for SDL devices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -106,6 +106,7 @@ MAKE_FUNCPTR(SDL_HapticSetGain);
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MAKE_FUNCPTR(SDL_HapticStopAll);
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MAKE_FUNCPTR(SDL_HapticStopAll);
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MAKE_FUNCPTR(SDL_HapticStopEffect);
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MAKE_FUNCPTR(SDL_HapticStopEffect);
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MAKE_FUNCPTR(SDL_HapticUnpause);
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MAKE_FUNCPTR(SDL_HapticUnpause);
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MAKE_FUNCPTR(SDL_HapticUpdateEffect);
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MAKE_FUNCPTR(SDL_JoystickIsHaptic);
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MAKE_FUNCPTR(SDL_JoystickIsHaptic);
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MAKE_FUNCPTR(SDL_GameControllerAddMapping);
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MAKE_FUNCPTR(SDL_GameControllerAddMapping);
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MAKE_FUNCPTR(SDL_RegisterEvents);
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MAKE_FUNCPTR(SDL_RegisterEvents);
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@ -478,12 +479,99 @@ static NTSTATUS sdl_device_physical_effect_control(struct unix_device *iface, BY
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return STATUS_SUCCESS;
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return STATUS_SUCCESS;
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}
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}
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static NTSTATUS set_effect_type_from_usage(SDL_HapticEffect *effect, USAGE type)
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{
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switch (type)
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{
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case PID_USAGE_ET_SINE:
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effect->type = SDL_HAPTIC_SINE;
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return STATUS_SUCCESS;
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case PID_USAGE_ET_TRIANGLE:
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effect->type = SDL_HAPTIC_TRIANGLE;
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return STATUS_SUCCESS;
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case PID_USAGE_ET_SAWTOOTH_UP:
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effect->type = SDL_HAPTIC_SAWTOOTHUP;
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return STATUS_SUCCESS;
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case PID_USAGE_ET_SAWTOOTH_DOWN:
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effect->type = SDL_HAPTIC_SAWTOOTHDOWN;
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return STATUS_SUCCESS;
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case PID_USAGE_ET_SPRING:
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effect->type = SDL_HAPTIC_SPRING;
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return STATUS_SUCCESS;
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case PID_USAGE_ET_DAMPER:
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effect->type = SDL_HAPTIC_DAMPER;
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return STATUS_SUCCESS;
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case PID_USAGE_ET_INERTIA:
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effect->type = SDL_HAPTIC_INERTIA;
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return STATUS_SUCCESS;
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case PID_USAGE_ET_FRICTION:
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effect->type = SDL_HAPTIC_FRICTION;
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return STATUS_SUCCESS;
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case PID_USAGE_ET_CONSTANT_FORCE:
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effect->type = SDL_HAPTIC_CONSTANT;
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return STATUS_SUCCESS;
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case PID_USAGE_ET_RAMP:
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effect->type = SDL_HAPTIC_RAMP;
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return STATUS_SUCCESS;
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case PID_USAGE_ET_CUSTOM_FORCE_DATA:
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effect->type = SDL_HAPTIC_CUSTOM;
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return STATUS_SUCCESS;
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default:
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return STATUS_NOT_SUPPORTED;
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}
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}
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static NTSTATUS sdl_device_physical_effect_update(struct unix_device *iface, BYTE index,
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static NTSTATUS sdl_device_physical_effect_update(struct unix_device *iface, BYTE index,
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struct effect_params *params)
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struct effect_params *params)
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{
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{
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FIXME("iface %p, index %u, params %p stub!\n", iface, index, params);
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struct sdl_device *impl = impl_from_unix_device(iface);
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int id = impl->effect_ids[index];
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SDL_HapticEffect effect = {0};
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NTSTATUS status;
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return STATUS_NOT_IMPLEMENTED;
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TRACE("iface %p, index %u, params %p.\n", iface, index, params);
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if ((status = set_effect_type_from_usage(&effect, params->effect_type))) return status;
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switch (params->effect_type)
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{
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case PID_USAGE_ET_SINE:
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case PID_USAGE_ET_SQUARE:
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case PID_USAGE_ET_TRIANGLE:
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case PID_USAGE_ET_SAWTOOTH_UP:
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case PID_USAGE_ET_SAWTOOTH_DOWN:
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FIXME("periodic effect semi-stub!");
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effect.periodic.length = params->duration;
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effect.periodic.delay = params->start_delay;
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effect.periodic.button = params->trigger_button;
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effect.periodic.interval = params->trigger_repeat_interval;
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effect.periodic.direction.type = SDL_HAPTIC_SPHERICAL;
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effect.periodic.direction.dir[0] = params->direction[0] * 36000 / 256;
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effect.periodic.direction.dir[1] = params->direction[1] * 36000 / 256;
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break;
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case PID_USAGE_ET_SPRING:
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case PID_USAGE_ET_DAMPER:
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case PID_USAGE_ET_INERTIA:
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case PID_USAGE_ET_FRICTION:
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FIXME("not implemented!");
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break;
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case PID_USAGE_ET_CONSTANT_FORCE:
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FIXME("not implemented!");
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break;
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case PID_USAGE_ET_RAMP:
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FIXME("not implemented!");
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break;
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case PID_USAGE_ET_CUSTOM_FORCE_DATA:
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FIXME("not implemented!");
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break;
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}
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if (id < 0) impl->effect_ids[index] = pSDL_HapticNewEffect(impl->sdl_haptic, &effect);
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else pSDL_HapticUpdateEffect(impl->sdl_haptic, id, &effect);
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return STATUS_SUCCESS;
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}
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}
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static const struct hid_device_vtbl sdl_device_vtbl =
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static const struct hid_device_vtbl sdl_device_vtbl =
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@ -758,6 +846,7 @@ NTSTATUS sdl_bus_init(void *args)
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LOAD_FUNCPTR(SDL_HapticStopAll);
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LOAD_FUNCPTR(SDL_HapticStopAll);
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LOAD_FUNCPTR(SDL_HapticStopEffect);
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LOAD_FUNCPTR(SDL_HapticStopEffect);
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LOAD_FUNCPTR(SDL_HapticUnpause);
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LOAD_FUNCPTR(SDL_HapticUnpause);
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LOAD_FUNCPTR(SDL_HapticUpdateEffect);
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LOAD_FUNCPTR(SDL_JoystickIsHaptic);
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LOAD_FUNCPTR(SDL_JoystickIsHaptic);
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LOAD_FUNCPTR(SDL_GameControllerAddMapping);
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LOAD_FUNCPTR(SDL_GameControllerAddMapping);
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LOAD_FUNCPTR(SDL_RegisterEvents);
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LOAD_FUNCPTR(SDL_RegisterEvents);
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