winebus.sys: Implement PID effect update for SDL devices.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-10-05 08:43:24 +02:00 committed by Alexandre Julliard
parent c436b54673
commit 2dd369044d
1 changed files with 91 additions and 2 deletions

View File

@ -106,6 +106,7 @@ MAKE_FUNCPTR(SDL_HapticSetGain);
MAKE_FUNCPTR(SDL_HapticStopAll);
MAKE_FUNCPTR(SDL_HapticStopEffect);
MAKE_FUNCPTR(SDL_HapticUnpause);
MAKE_FUNCPTR(SDL_HapticUpdateEffect);
MAKE_FUNCPTR(SDL_JoystickIsHaptic);
MAKE_FUNCPTR(SDL_GameControllerAddMapping);
MAKE_FUNCPTR(SDL_RegisterEvents);
@ -478,12 +479,99 @@ static NTSTATUS sdl_device_physical_effect_control(struct unix_device *iface, BY
return STATUS_SUCCESS;
}
static NTSTATUS set_effect_type_from_usage(SDL_HapticEffect *effect, USAGE type)
{
switch (type)
{
case PID_USAGE_ET_SINE:
effect->type = SDL_HAPTIC_SINE;
return STATUS_SUCCESS;
case PID_USAGE_ET_TRIANGLE:
effect->type = SDL_HAPTIC_TRIANGLE;
return STATUS_SUCCESS;
case PID_USAGE_ET_SAWTOOTH_UP:
effect->type = SDL_HAPTIC_SAWTOOTHUP;
return STATUS_SUCCESS;
case PID_USAGE_ET_SAWTOOTH_DOWN:
effect->type = SDL_HAPTIC_SAWTOOTHDOWN;
return STATUS_SUCCESS;
case PID_USAGE_ET_SPRING:
effect->type = SDL_HAPTIC_SPRING;
return STATUS_SUCCESS;
case PID_USAGE_ET_DAMPER:
effect->type = SDL_HAPTIC_DAMPER;
return STATUS_SUCCESS;
case PID_USAGE_ET_INERTIA:
effect->type = SDL_HAPTIC_INERTIA;
return STATUS_SUCCESS;
case PID_USAGE_ET_FRICTION:
effect->type = SDL_HAPTIC_FRICTION;
return STATUS_SUCCESS;
case PID_USAGE_ET_CONSTANT_FORCE:
effect->type = SDL_HAPTIC_CONSTANT;
return STATUS_SUCCESS;
case PID_USAGE_ET_RAMP:
effect->type = SDL_HAPTIC_RAMP;
return STATUS_SUCCESS;
case PID_USAGE_ET_CUSTOM_FORCE_DATA:
effect->type = SDL_HAPTIC_CUSTOM;
return STATUS_SUCCESS;
default:
return STATUS_NOT_SUPPORTED;
}
}
static NTSTATUS sdl_device_physical_effect_update(struct unix_device *iface, BYTE index,
struct effect_params *params)
{
FIXME("iface %p, index %u, params %p stub!\n", iface, index, params);
struct sdl_device *impl = impl_from_unix_device(iface);
int id = impl->effect_ids[index];
SDL_HapticEffect effect = {0};
NTSTATUS status;
return STATUS_NOT_IMPLEMENTED;
TRACE("iface %p, index %u, params %p.\n", iface, index, params);
if ((status = set_effect_type_from_usage(&effect, params->effect_type))) return status;
switch (params->effect_type)
{
case PID_USAGE_ET_SINE:
case PID_USAGE_ET_SQUARE:
case PID_USAGE_ET_TRIANGLE:
case PID_USAGE_ET_SAWTOOTH_UP:
case PID_USAGE_ET_SAWTOOTH_DOWN:
FIXME("periodic effect semi-stub!");
effect.periodic.length = params->duration;
effect.periodic.delay = params->start_delay;
effect.periodic.button = params->trigger_button;
effect.periodic.interval = params->trigger_repeat_interval;
effect.periodic.direction.type = SDL_HAPTIC_SPHERICAL;
effect.periodic.direction.dir[0] = params->direction[0] * 36000 / 256;
effect.periodic.direction.dir[1] = params->direction[1] * 36000 / 256;
break;
case PID_USAGE_ET_SPRING:
case PID_USAGE_ET_DAMPER:
case PID_USAGE_ET_INERTIA:
case PID_USAGE_ET_FRICTION:
FIXME("not implemented!");
break;
case PID_USAGE_ET_CONSTANT_FORCE:
FIXME("not implemented!");
break;
case PID_USAGE_ET_RAMP:
FIXME("not implemented!");
break;
case PID_USAGE_ET_CUSTOM_FORCE_DATA:
FIXME("not implemented!");
break;
}
if (id < 0) impl->effect_ids[index] = pSDL_HapticNewEffect(impl->sdl_haptic, &effect);
else pSDL_HapticUpdateEffect(impl->sdl_haptic, id, &effect);
return STATUS_SUCCESS;
}
static const struct hid_device_vtbl sdl_device_vtbl =
@ -758,6 +846,7 @@ NTSTATUS sdl_bus_init(void *args)
LOAD_FUNCPTR(SDL_HapticStopAll);
LOAD_FUNCPTR(SDL_HapticStopEffect);
LOAD_FUNCPTR(SDL_HapticUnpause);
LOAD_FUNCPTR(SDL_HapticUpdateEffect);
LOAD_FUNCPTR(SDL_JoystickIsHaptic);
LOAD_FUNCPTR(SDL_GameControllerAddMapping);
LOAD_FUNCPTR(SDL_RegisterEvents);