wined3d: Get resource info from the rendertarget view in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
1e78dd3197
commit
2d8a1034fa
|
@ -320,13 +320,15 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
|
||||||
* checking all this if the dest surface is in the drawable anyway. */
|
* checking all this if the dest surface is in the drawable anyway. */
|
||||||
for (i = 0; i < rt_count; ++i)
|
for (i = 0; i < rt_count; ++i)
|
||||||
{
|
{
|
||||||
struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(fb->render_targets[i]);
|
struct wined3d_rendertarget_view *rtv = fb->render_targets[i];
|
||||||
if (rt && rt->resource.format->id != WINED3DFMT_NULL)
|
struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(rtv);
|
||||||
|
|
||||||
|
if (rt && rtv->format->id != WINED3DFMT_NULL)
|
||||||
{
|
{
|
||||||
if (flags & WINED3DCLEAR_TARGET && !is_full_clear(target, draw_rect, clear_rect))
|
if (flags & WINED3DCLEAR_TARGET && !is_full_clear(target, draw_rect, clear_rect))
|
||||||
surface_load_location(rt, context, rt->container->resource.draw_binding);
|
surface_load_location(rt, context, rtv->resource->draw_binding);
|
||||||
else
|
else
|
||||||
wined3d_surface_prepare(rt, context, rt->container->resource.draw_binding);
|
wined3d_surface_prepare(rt, context, rtv->resource->draw_binding);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -394,12 +396,13 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
|
||||||
{
|
{
|
||||||
for (i = 0; i < rt_count; ++i)
|
for (i = 0; i < rt_count; ++i)
|
||||||
{
|
{
|
||||||
struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(fb->render_targets[i]);
|
struct wined3d_rendertarget_view *rtv = fb->render_targets[i];
|
||||||
|
struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(rtv);
|
||||||
|
|
||||||
if (rt)
|
if (rt)
|
||||||
{
|
{
|
||||||
surface_validate_location(rt, rt->container->resource.draw_binding);
|
surface_validate_location(rt, rtv->resource->draw_binding);
|
||||||
surface_invalidate_location(rt, ~rt->container->resource.draw_binding);
|
surface_invalidate_location(rt, ~rtv->resource->draw_binding);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue