From 2d4d18b59dc26b8aee04553671b942071d9213b9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 17 Jun 2008 01:42:55 +0200 Subject: [PATCH] wined3d: Delay render target activation. The ActivateContext in SetRenderTarget was an old regression prevention, but now it is time to remove it. --- dlls/wined3d/device.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 416e82815c9..7754e5028e6 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6724,13 +6724,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, * SetViewport may catch NOP viewport changes, which would occur when switching between equally sized targets */ IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT); - - /* Activate the new render target for now. This shouldn't stay here, but is needed until all methods using gl activate the - * ctx properly. - * Use resourceload usage, this will just set the drawables and context but not apply any states. The stateblock may be - * incomplete or incorrect when SetRenderTarget is called. DrawPrim() will apply the states when it is called. - */ - ActivateContext(This, This->render_targets[0], CTXUSAGE_RESOURCELOAD); } return WINED3D_OK; }