wined3d: Get rid of IWineD3DTextureImpl.
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f1ec3820d7
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2d4bce87ba
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@ -1104,7 +1104,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
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void *parent, const struct wined3d_parent_ops *parent_ops, IWineD3DBaseTexture **texture)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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IWineD3DTextureImpl *object;
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IWineD3DBaseTextureImpl *object;
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HRESULT hr;
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TRACE("(%p) : Width %d, Height %d, Levels %d, Usage %#x\n", This, Width, Height, Levels, Usage);
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@ -4472,7 +4472,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface,
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}
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/* SetTexture isn't allowed on textures in WINED3DPOOL_SCRATCH */
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if (texture && ((IWineD3DTextureImpl *)texture)->resource.pool == WINED3DPOOL_SCRATCH)
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if (texture && ((IWineD3DBaseTextureImpl *)texture)->resource.pool == WINED3DPOOL_SCRATCH)
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{
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WARN("Rejecting attempt to set scratch texture.\n");
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return WINED3DERR_INVALIDCALL;
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@ -191,7 +191,7 @@ static const struct wined3d_resource_ops texture_resource_ops =
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texture_unload,
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};
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static void texture_cleanup(IWineD3DTextureImpl *This)
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static void texture_cleanup(IWineD3DBaseTextureImpl *This)
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{
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unsigned int i;
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@ -221,7 +221,7 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
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static HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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@ -238,7 +238,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DBaseTexture *if
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static ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DBaseTexture *iface)
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{
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
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return InterlockedIncrement(&This->resource.ref);
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}
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@ -246,7 +246,7 @@ static ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DBaseTexture *iface)
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/* Do not call while under the GL lock. */
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static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DBaseTexture *iface)
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{
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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ULONG ref;
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TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
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ref = InterlockedDecrement(&This->resource.ref);
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@ -262,28 +262,28 @@ static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DBaseTexture *iface)
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static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface,
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REFGUID riid, const void *data, DWORD data_size, DWORD flags)
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{
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return resource_set_private_data(&((IWineD3DTextureImpl *)iface)->resource, riid, data, data_size, flags);
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return resource_set_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, riid, data, data_size, flags);
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}
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static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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return resource_get_private_data(&((IWineD3DTextureImpl *)iface)->resource, guid, data, data_size);
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return resource_get_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, guid, data, data_size);
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}
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static HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid)
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{
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return resource_free_private_data(&((IWineD3DTextureImpl *)iface)->resource, refguid);
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return resource_free_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, refguid);
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}
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static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority)
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{
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return resource_set_priority(&((IWineD3DTextureImpl *)iface)->resource, priority);
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return resource_set_priority(&((IWineD3DBaseTextureImpl *)iface)->resource, priority);
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}
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static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DBaseTexture *iface)
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{
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return resource_get_priority(&((IWineD3DTextureImpl *)iface)->resource);
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return resource_get_priority(&((IWineD3DBaseTextureImpl *)iface)->resource);
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}
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/* Do not call while under the GL lock. */
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@ -294,14 +294,14 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DBaseTexture *iface)
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static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DBaseTexture *iface)
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{
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return resource_get_type(&((IWineD3DTextureImpl *)iface)->resource);
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return resource_get_type(&((IWineD3DBaseTextureImpl *)iface)->resource);
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}
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static void * WINAPI IWineD3DTextureImpl_GetParent(IWineD3DBaseTexture *iface)
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{
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TRACE("iface %p.\n", iface);
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return ((IWineD3DTextureImpl *)iface)->resource.parent;
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return ((IWineD3DBaseTextureImpl *)iface)->resource.parent;
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}
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static DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew)
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@ -337,10 +337,10 @@ static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
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static BOOL WINAPI IWineD3DTextureImpl_IsCondNP2(IWineD3DBaseTexture *iface)
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{
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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TRACE("(%p)\n", This);
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return This->cond_np2;
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return This->baseTexture.cond_np2;
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}
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static struct wined3d_resource * WINAPI IWineD3DTextureImpl_GetSubResource(IWineD3DBaseTexture *iface,
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@ -400,7 +400,7 @@ static const IWineD3DBaseTextureVtbl IWineD3DTexture_Vtbl =
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IWineD3DTextureImpl_AddDirtyRegion,
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};
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HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
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HRESULT texture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT height, UINT levels,
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IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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@ -488,7 +488,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
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texture->baseTexture.pow2Matrix[10] = 1.0f;
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texture->baseTexture.pow2Matrix[15] = 1.0f;
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texture->baseTexture.target = GL_TEXTURE_2D;
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texture->cond_np2 = TRUE;
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texture->baseTexture.cond_np2 = TRUE;
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texture->baseTexture.minMipLookup = minMipLookup_noFilter;
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}
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else if (gl_info->supported[ARB_TEXTURE_RECTANGLE] && (width != pow2_width || height != pow2_height)
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@ -502,7 +502,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
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texture->baseTexture.pow2Matrix[10] = 1.0f;
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texture->baseTexture.pow2Matrix[15] = 1.0f;
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texture->baseTexture.target = GL_TEXTURE_RECTANGLE_ARB;
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texture->cond_np2 = TRUE;
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texture->baseTexture.cond_np2 = TRUE;
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if (texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING)
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{
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@ -530,7 +530,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
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texture->baseTexture.pow2Matrix[10] = 1.0f;
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texture->baseTexture.pow2Matrix[15] = 1.0f;
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texture->baseTexture.target = GL_TEXTURE_2D;
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texture->cond_np2 = FALSE;
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texture->baseTexture.cond_np2 = FALSE;
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}
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TRACE("xf(%f) yf(%f)\n", texture->baseTexture.pow2Matrix[0], texture->baseTexture.pow2Matrix[5]);
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@ -1904,6 +1904,7 @@ typedef struct IWineD3DBaseTextureClass
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DWORD sampler;
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BOOL is_srgb;
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BOOL pow2Matrix_identity;
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BOOL cond_np2;
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const struct min_lookup *minMipLookup;
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const GLenum *magLookup;
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GLenum target;
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@ -1953,16 +1954,7 @@ void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPE
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DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
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void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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typedef struct IWineD3DTextureImpl
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{
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const IWineD3DBaseTextureVtbl *lpVtbl;
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struct wined3d_resource resource;
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IWineD3DBaseTextureClass baseTexture;
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BOOL cond_np2;
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} IWineD3DTextureImpl;
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HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
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HRESULT texture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT height, UINT levels,
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IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
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void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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