wined3d: Get resource info from the texture in wined3d_volume_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -77,7 +77,8 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
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const struct wined3d_const_bo_address *data)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_format *format = volume->resource.format;
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struct wined3d_texture *texture = volume->container;
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const struct wined3d_format *format = texture->resource.format;
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UINT width = volume->resource.width;
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UINT height = volume->resource.height;
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UINT depth = volume->resource.depth;
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@ -95,13 +96,13 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
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if (data->buffer_object)
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ERR("Loading a converted volume from a PBO.\n");
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if (volume->container->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
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if (texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
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ERR("Converting a block-based format.\n");
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dst_row_pitch = width * format->conv_byte_count;
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dst_slice_pitch = dst_row_pitch * height;
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wined3d_texture_get_pitch(volume->container, volume->texture_level, &src_row_pitch, &src_slice_pitch);
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wined3d_texture_get_pitch(texture, volume->texture_level, &src_row_pitch, &src_slice_pitch);
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converted_mem = HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch * depth);
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format->convert(data->addr, converted_mem, src_row_pitch, src_slice_pitch,
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