wined3d: Upload texture data through the texture ops in surface_convert_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -694,9 +694,9 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
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TRACE("Using upload conversion.\n");
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wined3d_texture_prepare_location(dst_texture, 0, context, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(dst_texture), wined3d_context_gl(context), FALSE);
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wined3d_texture_upload_data(dst_texture, 0, context, src_format, &src_box,
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wined3d_const_bo_address(&src_data), src_row_pitch, src_slice_pitch, 0, 0, 0, FALSE);
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dst_texture->texture_ops->texture_upload_data(context, wined3d_const_bo_address(&src_data),
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src_format, &src_box, src_row_pitch, src_slice_pitch,
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dst_texture, 0, WINED3D_LOCATION_TEXTURE_RGB, 0, 0, 0);
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wined3d_texture_validate_location(dst_texture, 0, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_invalidate_location(dst_texture, 0, ~WINED3D_LOCATION_TEXTURE_RGB);
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