wined3d: Move the MAXLOCKCOUNT constant to surface.c.
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@ -34,6 +34,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy. */
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static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);
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const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);
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@ -2207,7 +2207,6 @@ struct wined3d_surface
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RECT lockedRect;
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RECT lockedRect;
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RECT dirtyRect;
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RECT dirtyRect;
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int lockCount;
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int lockCount;
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#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
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/* For GetDC */
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/* For GetDC */
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struct wined3d_surface_dib dib;
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struct wined3d_surface_dib dib;
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