wined3d: Also load the index buffer in wined3d_context_vk_apply_draw_state() if STATE_INDEXBUFFER was invalidated.
Otherwise we might try to bind a NULL buffer if the index buffer was not previously loaded. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2878,7 +2878,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
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context_invalidate_state(&context_vk->c, STATE_STREAMSRC);
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context_invalidate_state(&context_vk->c, STATE_STREAMSRC);
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}
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}
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if (indexed)
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if (indexed || (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_INDEXBUFFER) && state->index_buffer))
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{
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{
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wined3d_buffer_load(state->index_buffer, &context_vk->c, state);
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wined3d_buffer_load(state->index_buffer, &context_vk->c, state);
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if (!wined3d_buffer_vk(state->index_buffer)->bo_user.valid)
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if (!wined3d_buffer_vk(state->index_buffer)->bo_user.valid)
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