diff --git a/dlls/d3dx10_43/async.c b/dlls/d3dx10_43/async.c index f70b0c1eb39..36110d20712 100644 --- a/dlls/d3dx10_43/async.c +++ b/dlls/d3dx10_43/async.c @@ -43,3 +43,27 @@ HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const return D3DCompile(data, data_size, filename, defines, include, entry_point, target, sflags, eflags, shader, error_messages); } + +HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, + ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, + ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult) +{ + FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, " + "pump %p, effectpool %p, errors %p, hresult %p, stub!\n", + debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device, + pump, effectpool, errors, hresult); + + return E_NOTIMPL; +} + +HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, + ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, + ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult) +{ + FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, " + "pump %p, effectpool %p, errors %p, hresult %p, stub!\n", + debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device, + pump, effectpool, errors, hresult); + + return E_NOTIMPL; +} diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec index 7795cc8f1c7..61f16feef16 100644 --- a/dlls/d3dx10_43/d3dx10_43.spec +++ b/dlls/d3dx10_43/d3dx10_43.spec @@ -25,8 +25,8 @@ @ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) -@ stub D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr) -@ stub D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr) +@ stdcall D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr) +@ stdcall D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr) @ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr) diff --git a/include/d3dx10async.h b/include/d3dx10async.h index d195d3a4916..364ad129d5c 100644 --- a/include/d3dx10async.h +++ b/include/d3dx10async.h @@ -41,6 +41,14 @@ HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, c UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult); +HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, + ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, + ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult); + +HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, + ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, + ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult); + HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,