d3d10: Add D3D10_DRIVER_TYPE_WARP.
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@ -121,6 +121,11 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
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}
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break;
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}
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default:
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FIXME("Unhandled driver type %#x.\n", driver_type);
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IDXGIFactory_Release(factory);
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return E_FAIL;
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}
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}
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@ -34,6 +34,7 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
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WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE);
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WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL);
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WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE);
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WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_WARP);
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default:
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FIXME("Unrecognized D3D10_DRIVER_TYPE %#x\n", driver_type);
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return "unrecognized";
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@ -30,6 +30,7 @@ typedef enum D3D10_DRIVER_TYPE {
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D3D10_DRIVER_TYPE_REFERENCE = 1,
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D3D10_DRIVER_TYPE_NULL = 2,
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D3D10_DRIVER_TYPE_SOFTWARE = 3,
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D3D10_DRIVER_TYPE_WARP = 5,
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} D3D10_DRIVER_TYPE;
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HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
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