diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 8c3e63aac49..ffeffb4d145 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -983,7 +983,7 @@ static void *adapter_vk_map_bo_address(struct wined3d_context *context, wined3d_context_vk_reference_bo(context_vk, bo); } - if (!(bo->memory_type & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) + if (!bo->b.coherent) { range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range.pNext = NULL; @@ -1024,7 +1024,7 @@ static void adapter_vk_unmap_bo_address(struct wined3d_context *context, vk_info = context_vk->vk_info; device_vk = wined3d_device_vk(context->device); - if (!(bo->memory_type & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) + if (!bo->b.coherent) { range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range.pNext = NULL; diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 4510fe5b155..2bc63464f7b 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -2684,7 +2684,7 @@ static void *wined3d_bo_gl_map(struct wined3d_bo_gl *bo, if ((flags & WINED3D_MAP_DISCARD) && bo->command_fence_id > device_gl->completed_fence_id) { if (wined3d_context_gl_create_bo(context_gl, bo->size, - bo->binding, bo->usage, bo->coherent, bo->flags, &tmp)) + bo->binding, bo->usage, bo->b.coherent, bo->flags, &tmp)) { list_move_head(&tmp.b.users, &bo->b.users); wined3d_context_gl_destroy_bo(context_gl, bo); @@ -2754,7 +2754,7 @@ void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, gl_info = context_gl->gl_info; wined3d_context_gl_bind_bo(context_gl, bo->binding, bo->id); - if (!bo->coherent) + if (!bo->b.coherent) { if (gl_info->supported[ARB_MAP_BUFFER_RANGE]) { @@ -2889,7 +2889,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei bo->binding = binding; bo->usage = usage; bo->flags = flags; - bo->coherent = coherent; + bo->b.coherent = coherent; list_init(&bo->b.users); bo->command_fence_id = 0; bo->b.memory_offset = 0; diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index ad2f7adfe0b..8e055202ec2 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -492,6 +492,7 @@ BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDevic bo->size = size; bo->usage = usage; bo->memory_type = adapter_vk->memory_properties.memoryTypes[memory_type_idx].propertyFlags; + bo->b.coherent = !!(bo->memory_type & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); list_init(&bo->b.users); bo->command_buffer_id = 0; bo->slab = NULL; diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index abf07682c76..c8fb4cf2e29 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -395,7 +395,7 @@ GLbitfield wined3d_resource_gl_map_flags(const struct wined3d_bo_gl *bo, DWORD d if (d3d_flags & WINED3D_MAP_WRITE) { ret |= GL_MAP_WRITE_BIT; - if (!bo->coherent) + if (!bo->b.coherent) ret |= GL_MAP_FLUSH_EXPLICIT_BIT; } if (d3d_flags & WINED3D_MAP_READ) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 41956f1f061..993d0b3c4e4 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1592,6 +1592,7 @@ struct wined3d_bo { struct list users; size_t memory_offset; + bool coherent; }; struct wined3d_bo_gl @@ -1604,7 +1605,6 @@ struct wined3d_bo_gl GLenum usage; GLbitfield flags; - bool coherent; uint64_t command_fence_id; };