d3dx9: Add stubs for D3DXFill*TextureTX().

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2016-08-05 20:56:34 +02:00 committed by Alexandre Julliard
parent deafe568d2
commit 2cd9db009a
21 changed files with 78 additions and 60 deletions

View File

@ -119,11 +119,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -119,11 +119,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -122,11 +122,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -122,11 +122,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -122,11 +122,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -122,11 +122,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -122,11 +122,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -1378,6 +1378,12 @@ HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D f
return D3D_OK; return D3D_OK;
} }
HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
{
FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device, HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
const void *src_data, const void *src_data,
UINT src_data_size, UINT src_data_size,
@ -1747,6 +1753,12 @@ HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DX
return D3D_OK; return D3D_OK;
} }
HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader)
{
FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata) HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
{ {
DWORD miplevels; DWORD miplevels;
@ -1811,6 +1823,12 @@ HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LP
return D3D_OK; return D3D_OK;
} }
HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *texture, ID3DXTextureShader *texture_shader)
{
FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format, HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette) IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
{ {

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -123,11 +123,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -121,11 +121,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)

View File

@ -121,11 +121,11 @@
@ stdcall D3DXDisassembleShader(ptr long str ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr) @ stdcall D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr) @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat16To32Array(ptr ptr long)