gdi32: Remove redundant debug channel, use the default one instead.

This commit is contained in:
Dmitry Timoshkov 2007-01-02 16:25:07 +08:00 committed by Alexandre Julliard
parent 588a350f6d
commit 2cbf7d4d91
1 changed files with 4 additions and 5 deletions

View File

@ -37,7 +37,6 @@
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(font);
WINE_DECLARE_DEBUG_CHANNEL(gdi);
/* Device -> World size conversion */
@ -3000,7 +2999,7 @@ BOOL WINAPI GetCharABCWidthsFloatW( HDC hdc, UINT first, UINT last, LPABCFLOAT a
BOOL WINAPI GetCharWidthFloatA(HDC hdc, UINT iFirstChar,
UINT iLastChar, PFLOAT pxBuffer)
{
FIXME_(gdi)("GetCharWidthFloatA, stub\n");
FIXME("%p, %u, %u, %p: stub!\n", hdc, iFirstChar, iLastChar, pxBuffer);
return 0;
}
@ -3010,7 +3009,7 @@ BOOL WINAPI GetCharWidthFloatA(HDC hdc, UINT iFirstChar,
BOOL WINAPI GetCharWidthFloatW(HDC hdc, UINT iFirstChar,
UINT iLastChar, PFLOAT pxBuffer)
{
FIXME_(gdi)("GetCharWidthFloatW, stub\n");
FIXME("%p, %u, %u, %p: stub!\n", hdc, iFirstChar, iLastChar, pxBuffer);
return 0;
}