gdi32: Remove redundant debug channel, use the default one instead.
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588a350f6d
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2cbf7d4d91
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@ -37,7 +37,6 @@
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(font);
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WINE_DECLARE_DEBUG_CHANNEL(gdi);
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/* Device -> World size conversion */
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@ -3000,8 +2999,8 @@ BOOL WINAPI GetCharABCWidthsFloatW( HDC hdc, UINT first, UINT last, LPABCFLOAT a
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BOOL WINAPI GetCharWidthFloatA(HDC hdc, UINT iFirstChar,
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UINT iLastChar, PFLOAT pxBuffer)
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{
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FIXME_(gdi)("GetCharWidthFloatA, stub\n");
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return 0;
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FIXME("%p, %u, %u, %p: stub!\n", hdc, iFirstChar, iLastChar, pxBuffer);
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return 0;
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}
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/*************************************************************************
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@ -3010,8 +3009,8 @@ BOOL WINAPI GetCharWidthFloatA(HDC hdc, UINT iFirstChar,
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BOOL WINAPI GetCharWidthFloatW(HDC hdc, UINT iFirstChar,
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UINT iLastChar, PFLOAT pxBuffer)
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{
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FIXME_(gdi)("GetCharWidthFloatW, stub\n");
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return 0;
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FIXME("%p, %u, %u, %p: stub!\n", hdc, iFirstChar, iLastChar, pxBuffer);
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return 0;
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}
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