d3d9: Tweak a buffer declaration to fix the compilation with Visual C++.
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@ -1303,18 +1303,15 @@ static void test_state_management(
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1 for transforms
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1 for transforms
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1 for render states
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1 for render states
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*/
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*/
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const int max_tests = 2 + 1 + 1 + 1;
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state_test tests[2 + 1 + 1 + 1];
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const int max_buffer = SHADER_CONSTANTS_REQ_BUFFER * 2 +
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BYTE buffer[SHADER_CONSTANTS_REQ_BUFFER * 2 +
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LIGHTS_REQ_BUFFER +
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LIGHTS_REQ_BUFFER +
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TRANSFORMS_REQ_BUFFER +
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TRANSFORMS_REQ_BUFFER +
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RENDER_STATES_REQ_BUFFER;
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RENDER_STATES_REQ_BUFFER];
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unsigned int tcount = 0;
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unsigned int tcount = 0;
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unsigned int bcount = 0;
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unsigned int bcount = 0;
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state_test tests[max_tests];
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BYTE buffer[max_buffer];
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hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(hret == D3D_OK, "GetDeviceCaps returned %#lx.\n", hret);
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ok(hret == D3D_OK, "GetDeviceCaps returned %#lx.\n", hret);
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if (hret != D3D_OK) return;
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if (hret != D3D_OK) return;
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