dsound: Remove minlen, since we always mix full chunks anyway.
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@ -609,10 +609,9 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mi
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* Returns: the length beyond the writepos that was mixed to.
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*/
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static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped)
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static void DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped)
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{
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INT i, len;
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DWORD minlen = 0;
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INT i;
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IDirectSoundBufferImpl *dsb;
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/* unless we find a running buffer, all have stopped */
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@ -643,22 +642,13 @@ static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos
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dsb->state = STATE_PLAYING;
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/* mix next buffer into the main buffer */
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len = DSOUND_MixOne(dsb, writepos, mixlen);
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if (!minlen) minlen = len;
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/* record the minimum length mixed from all buffers */
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/* we only want to return the length which *all* buffers have mixed */
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else if (len) minlen = (len < minlen) ? len : minlen;
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DSOUND_MixOne(dsb, writepos, mixlen);
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*all_stopped = FALSE;
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}
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RtlReleaseResource(&dsb->lock);
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}
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}
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TRACE("Mixed at least %d from all buffers\n", minlen);
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return minlen;
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}
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/**
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@ -801,7 +791,7 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
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if (device->priolevel != DSSCL_WRITEPRIMARY) {
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BOOL recover = FALSE, all_stopped = FALSE;
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DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2;
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DWORD playpos, writepos, writelead, maxq, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2;
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LPVOID buf1, buf2;
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int nfiller;
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@ -873,19 +863,19 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
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prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);
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/* do the mixing */
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frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);
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DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);
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if (frag + writepos > device->buflen)
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if (maxq + writepos > device->buflen)
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{
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DWORD todo = device->buflen - writepos;
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device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo);
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device->normfunction(device->mix_buffer, device->buffer, frag - todo);
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device->normfunction(device->mix_buffer, device->buffer, maxq - todo);
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}
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else
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device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, frag);
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device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, maxq);
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/* update the mix position, taking wrap-around into account */
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device->mixpos = writepos + frag;
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device->mixpos = writepos + maxq;
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device->mixpos %= device->buflen;
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/* update prebuff left */
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