configure: Try to detect MinGW libvkd3d using pkg-config if --with-system-dllpath is specified.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8859022a87
commit
2c5084e05f
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@ -12812,6 +12812,211 @@ CPPFLAGS=$ac_save_CPPFLAGS
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as_fn_append wine_notices "|libxslt ${notice_platform}MinGW development files not found; using bundled version."
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fi
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if ${VKD3D_PE_CFLAGS:+false} :
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then :
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if test ${MINGW_PKG_CONFIG+y}
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then :
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VKD3D_PE_CFLAGS=`$MINGW_PKG_CONFIG --cflags libvkd3d libvkd3d-shader 2>/dev/null`
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fi
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fi
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if ${VKD3D_PE_LIBS:+false} :
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then :
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if test ${MINGW_PKG_CONFIG+y}
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then :
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VKD3D_PE_LIBS=`$MINGW_PKG_CONFIG --libs libvkd3d libvkd3d-shader 2>/dev/null`
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fi
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fi
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VKD3D_PE_LIBS=${VKD3D_PE_LIBS:-"-lvkd3d -lvkd3d-shader"}
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ac_save_CPPFLAGS=$CPPFLAGS
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CPPFLAGS="$CPPFLAGS $VKD3D_PE_CFLAGS"
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for MinGW vkd3d.h" >&5
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printf %s "checking for MinGW vkd3d.h... " >&6; }
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if test ${ac_cv_mingw_header_vkd3d_h+y}
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then :
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printf %s "(cached) " >&6
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else $as_nop
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ac_wine_check_headers_saved_cc=$CC
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ac_wine_check_headers_saved_exeext=$ac_exeext
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CC="$CROSSCC"
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ac_exeext=".exe"
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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#include <vkd3d.h>
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int
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main (void)
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{
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;
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return 0;
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}
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_ACEOF
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if ac_fn_c_try_compile "$LINENO"
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then :
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ac_cv_mingw_header_vkd3d_h=yes
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else $as_nop
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ac_cv_mingw_header_vkd3d_h=no
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
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CC=$ac_wine_check_headers_saved_cc
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ac_exeext=$ac_wine_check_headers_saved_exeext
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fi
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_mingw_header_vkd3d_h" >&5
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printf "%s\n" "$ac_cv_mingw_header_vkd3d_h" >&6; }
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if test "x$ac_cv_mingw_header_vkd3d_h" = xyes
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then :
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fi
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for MinGW vkd3d_shader.h" >&5
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printf %s "checking for MinGW vkd3d_shader.h... " >&6; }
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if test ${ac_cv_mingw_header_vkd3d_shader_h+y}
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then :
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printf %s "(cached) " >&6
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else $as_nop
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ac_wine_check_headers_saved_cc=$CC
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ac_wine_check_headers_saved_exeext=$ac_exeext
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CC="$CROSSCC"
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ac_exeext=".exe"
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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#include <vkd3d_shader.h>
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int
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main (void)
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{
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;
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return 0;
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}
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_ACEOF
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if ac_fn_c_try_compile "$LINENO"
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then :
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ac_cv_mingw_header_vkd3d_shader_h=yes
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else $as_nop
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ac_cv_mingw_header_vkd3d_shader_h=no
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
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CC=$ac_wine_check_headers_saved_cc
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ac_exeext=$ac_wine_check_headers_saved_exeext
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fi
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_mingw_header_vkd3d_shader_h" >&5
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printf "%s\n" "$ac_cv_mingw_header_vkd3d_shader_h" >&6; }
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if test "x$ac_cv_mingw_header_vkd3d_shader_h" = xyes
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then :
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fi
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if test "$ac_cv_mingw_header_vkd3d_h" = "yes" -a "$ac_cv_mingw_header_vkd3d_shader_h" = "yes"
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then
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for vkd3d_serialize_versioned_root_signature in MinGW -lvkd3d" >&5
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printf %s "checking for vkd3d_serialize_versioned_root_signature in MinGW -lvkd3d... " >&6; }
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if test ${ac_cv_mingw_lib_vkd3d+y}
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then :
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printf %s "(cached) " >&6
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else $as_nop
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ac_wine_check_headers_saved_cc=$CC
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ac_wine_check_headers_saved_exeext=$ac_exeext
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ac_wine_check_headers_saved_libs=$LIBS
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CC="$CROSSCC"
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ac_exeext=".exe"
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LIBS="-lvkd3d $VKD3D_PE_LIBS $LIBS"
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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/* Override any GCC internal prototype to avoid an error.
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Use char because int might match the return type of a GCC
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builtin and then its argument prototype would still apply. */
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char vkd3d_serialize_versioned_root_signature ();
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int
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main (void)
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{
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return vkd3d_serialize_versioned_root_signature ();
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;
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return 0;
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}
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_ACEOF
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if ac_fn_c_try_link "$LINENO"
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then :
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ac_cv_mingw_lib_vkd3d=yes
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else $as_nop
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ac_cv_mingw_lib_vkd3d=no
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.beam \
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conftest$ac_exeext conftest.$ac_ext
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CC=$ac_wine_check_headers_saved_cc
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ac_exeext=$ac_wine_check_headers_saved_exeext
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LIBS=$ac_wine_check_headers_saved_libs
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fi
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_mingw_lib_vkd3d" >&5
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printf "%s\n" "$ac_cv_mingw_lib_vkd3d" >&6; }
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if test "x$ac_cv_mingw_lib_vkd3d" = xyes
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then :
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:
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else $as_nop
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:
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fi
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for vkd3d_shader_compile in MinGW -lvkd3d-shader" >&5
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printf %s "checking for vkd3d_shader_compile in MinGW -lvkd3d-shader... " >&6; }
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if test ${ac_cv_mingw_lib_vkd3d_shader+y}
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then :
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printf %s "(cached) " >&6
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else $as_nop
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ac_wine_check_headers_saved_cc=$CC
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ac_wine_check_headers_saved_exeext=$ac_exeext
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ac_wine_check_headers_saved_libs=$LIBS
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CC="$CROSSCC"
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ac_exeext=".exe"
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LIBS="-lvkd3d-shader $VKD3D_PE_LIBS $LIBS"
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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/* Override any GCC internal prototype to avoid an error.
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Use char because int might match the return type of a GCC
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builtin and then its argument prototype would still apply. */
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char vkd3d_shader_compile ();
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int
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main (void)
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{
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return vkd3d_shader_compile ();
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;
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return 0;
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}
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_ACEOF
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if ac_fn_c_try_link "$LINENO"
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then :
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ac_cv_mingw_lib_vkd3d_shader=yes
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else $as_nop
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ac_cv_mingw_lib_vkd3d_shader=no
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.beam \
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conftest$ac_exeext conftest.$ac_ext
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CC=$ac_wine_check_headers_saved_cc
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ac_exeext=$ac_wine_check_headers_saved_exeext
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LIBS=$ac_wine_check_headers_saved_libs
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fi
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_mingw_lib_vkd3d_shader" >&5
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printf "%s\n" "$ac_cv_mingw_lib_vkd3d_shader" >&6; }
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if test "x$ac_cv_mingw_lib_vkd3d_shader" = xyes
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then :
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:
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else $as_nop
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:
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fi
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if test "$ac_cv_mingw_lib_vkd3d" = "no" -o "$ac_cv_mingw_lib_vkd3d_shader" = "no"
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then
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VKD3D_PE_CFLAGS=""
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VKD3D_PE_LIBS=""
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fi
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else
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VKD3D_PE_CFLAGS=""
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VKD3D_PE_LIBS=""
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fi
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CPPFLAGS=$ac_save_CPPFLAGS
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if test "x$VKD3D_PE_LIBS" = "x"
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then
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as_fn_append wine_notices "|libvkd3d ${notice_platform}MinGW development files not found; using bundled version."
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fi
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if ${ZLIB_PE_CFLAGS:+false} :
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then :
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if test ${MINGW_PKG_CONFIG+y}
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21
configure.ac
21
configure.ac
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@ -1084,6 +1084,27 @@ then
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WINE_NOTICE([libxslt ${notice_platform}MinGW development files not found; using bundled version.])
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fi
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WINE_MINGW_PACKAGE_FLAGS(VKD3D,[libvkd3d libvkd3d-shader],[-lvkd3d -lvkd3d-shader],
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[WINE_CHECK_MINGW_HEADER(vkd3d.h)
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WINE_CHECK_MINGW_HEADER(vkd3d_shader.h)
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if test "$ac_cv_mingw_header_vkd3d_h" = "yes" -a "$ac_cv_mingw_header_vkd3d_shader_h" = "yes"
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then
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WINE_CHECK_MINGW_LIB(vkd3d,vkd3d_serialize_versioned_root_signature,[:],[:],[$VKD3D_PE_LIBS])
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WINE_CHECK_MINGW_LIB(vkd3d-shader,vkd3d_shader_compile,[:],[:],[$VKD3D_PE_LIBS])
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if test "$ac_cv_mingw_lib_vkd3d" = "no" -o "$ac_cv_mingw_lib_vkd3d_shader" = "no"
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then
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VKD3D_PE_CFLAGS=""
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VKD3D_PE_LIBS=""
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fi
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else
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VKD3D_PE_CFLAGS=""
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VKD3D_PE_LIBS=""
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fi])
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if test "x$VKD3D_PE_LIBS" = "x"
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then
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WINE_NOTICE([libvkd3d ${notice_platform}MinGW development files not found; using bundled version.])
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fi
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WINE_MINGW_PACKAGE_FLAGS(ZLIB,[zlib],[-lz],
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[WINE_CHECK_MINGW_HEADER(zlib.h,
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[WINE_CHECK_MINGW_LIB(z,inflate,[:],[ZLIB_PE_CFLAGS=""; ZLIB_PE_LIBS=""],[$ZLIB_PE_LIBS])],
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