configure: Try to detect MinGW libvkd3d using pkg-config if --with-system-dllpath is specified.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-03-03 19:50:10 -06:00 committed by Alexandre Julliard
parent 8859022a87
commit 2c5084e05f
2 changed files with 226 additions and 0 deletions

205
configure vendored
View File

@ -12812,6 +12812,211 @@ CPPFLAGS=$ac_save_CPPFLAGS
as_fn_append wine_notices "|libxslt ${notice_platform}MinGW development files not found; using bundled version."
fi
if ${VKD3D_PE_CFLAGS:+false} :
then :
if test ${MINGW_PKG_CONFIG+y}
then :
VKD3D_PE_CFLAGS=`$MINGW_PKG_CONFIG --cflags libvkd3d libvkd3d-shader 2>/dev/null`
fi
fi
if ${VKD3D_PE_LIBS:+false} :
then :
if test ${MINGW_PKG_CONFIG+y}
then :
VKD3D_PE_LIBS=`$MINGW_PKG_CONFIG --libs libvkd3d libvkd3d-shader 2>/dev/null`
fi
fi
VKD3D_PE_LIBS=${VKD3D_PE_LIBS:-"-lvkd3d -lvkd3d-shader"}
ac_save_CPPFLAGS=$CPPFLAGS
CPPFLAGS="$CPPFLAGS $VKD3D_PE_CFLAGS"
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for MinGW vkd3d.h" >&5
printf %s "checking for MinGW vkd3d.h... " >&6; }
if test ${ac_cv_mingw_header_vkd3d_h+y}
then :
printf %s "(cached) " >&6
else $as_nop
ac_wine_check_headers_saved_cc=$CC
ac_wine_check_headers_saved_exeext=$ac_exeext
CC="$CROSSCC"
ac_exeext=".exe"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <vkd3d.h>
int
main (void)
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
ac_cv_mingw_header_vkd3d_h=yes
else $as_nop
ac_cv_mingw_header_vkd3d_h=no
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
CC=$ac_wine_check_headers_saved_cc
ac_exeext=$ac_wine_check_headers_saved_exeext
fi
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_mingw_header_vkd3d_h" >&5
printf "%s\n" "$ac_cv_mingw_header_vkd3d_h" >&6; }
if test "x$ac_cv_mingw_header_vkd3d_h" = xyes
then :
fi
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for MinGW vkd3d_shader.h" >&5
printf %s "checking for MinGW vkd3d_shader.h... " >&6; }
if test ${ac_cv_mingw_header_vkd3d_shader_h+y}
then :
printf %s "(cached) " >&6
else $as_nop
ac_wine_check_headers_saved_cc=$CC
ac_wine_check_headers_saved_exeext=$ac_exeext
CC="$CROSSCC"
ac_exeext=".exe"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <vkd3d_shader.h>
int
main (void)
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
ac_cv_mingw_header_vkd3d_shader_h=yes
else $as_nop
ac_cv_mingw_header_vkd3d_shader_h=no
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
CC=$ac_wine_check_headers_saved_cc
ac_exeext=$ac_wine_check_headers_saved_exeext
fi
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_mingw_header_vkd3d_shader_h" >&5
printf "%s\n" "$ac_cv_mingw_header_vkd3d_shader_h" >&6; }
if test "x$ac_cv_mingw_header_vkd3d_shader_h" = xyes
then :
fi
if test "$ac_cv_mingw_header_vkd3d_h" = "yes" -a "$ac_cv_mingw_header_vkd3d_shader_h" = "yes"
then
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for vkd3d_serialize_versioned_root_signature in MinGW -lvkd3d" >&5
printf %s "checking for vkd3d_serialize_versioned_root_signature in MinGW -lvkd3d... " >&6; }
if test ${ac_cv_mingw_lib_vkd3d+y}
then :
printf %s "(cached) " >&6
else $as_nop
ac_wine_check_headers_saved_cc=$CC
ac_wine_check_headers_saved_exeext=$ac_exeext
ac_wine_check_headers_saved_libs=$LIBS
CC="$CROSSCC"
ac_exeext=".exe"
LIBS="-lvkd3d $VKD3D_PE_LIBS $LIBS"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
/* Override any GCC internal prototype to avoid an error.
Use char because int might match the return type of a GCC
builtin and then its argument prototype would still apply. */
char vkd3d_serialize_versioned_root_signature ();
int
main (void)
{
return vkd3d_serialize_versioned_root_signature ();
;
return 0;
}
_ACEOF
if ac_fn_c_try_link "$LINENO"
then :
ac_cv_mingw_lib_vkd3d=yes
else $as_nop
ac_cv_mingw_lib_vkd3d=no
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam \
conftest$ac_exeext conftest.$ac_ext
CC=$ac_wine_check_headers_saved_cc
ac_exeext=$ac_wine_check_headers_saved_exeext
LIBS=$ac_wine_check_headers_saved_libs
fi
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_mingw_lib_vkd3d" >&5
printf "%s\n" "$ac_cv_mingw_lib_vkd3d" >&6; }
if test "x$ac_cv_mingw_lib_vkd3d" = xyes
then :
:
else $as_nop
:
fi
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for vkd3d_shader_compile in MinGW -lvkd3d-shader" >&5
printf %s "checking for vkd3d_shader_compile in MinGW -lvkd3d-shader... " >&6; }
if test ${ac_cv_mingw_lib_vkd3d_shader+y}
then :
printf %s "(cached) " >&6
else $as_nop
ac_wine_check_headers_saved_cc=$CC
ac_wine_check_headers_saved_exeext=$ac_exeext
ac_wine_check_headers_saved_libs=$LIBS
CC="$CROSSCC"
ac_exeext=".exe"
LIBS="-lvkd3d-shader $VKD3D_PE_LIBS $LIBS"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
/* Override any GCC internal prototype to avoid an error.
Use char because int might match the return type of a GCC
builtin and then its argument prototype would still apply. */
char vkd3d_shader_compile ();
int
main (void)
{
return vkd3d_shader_compile ();
;
return 0;
}
_ACEOF
if ac_fn_c_try_link "$LINENO"
then :
ac_cv_mingw_lib_vkd3d_shader=yes
else $as_nop
ac_cv_mingw_lib_vkd3d_shader=no
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam \
conftest$ac_exeext conftest.$ac_ext
CC=$ac_wine_check_headers_saved_cc
ac_exeext=$ac_wine_check_headers_saved_exeext
LIBS=$ac_wine_check_headers_saved_libs
fi
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_mingw_lib_vkd3d_shader" >&5
printf "%s\n" "$ac_cv_mingw_lib_vkd3d_shader" >&6; }
if test "x$ac_cv_mingw_lib_vkd3d_shader" = xyes
then :
:
else $as_nop
:
fi
if test "$ac_cv_mingw_lib_vkd3d" = "no" -o "$ac_cv_mingw_lib_vkd3d_shader" = "no"
then
VKD3D_PE_CFLAGS=""
VKD3D_PE_LIBS=""
fi
else
VKD3D_PE_CFLAGS=""
VKD3D_PE_LIBS=""
fi
CPPFLAGS=$ac_save_CPPFLAGS
if test "x$VKD3D_PE_LIBS" = "x"
then
as_fn_append wine_notices "|libvkd3d ${notice_platform}MinGW development files not found; using bundled version."
fi
if ${ZLIB_PE_CFLAGS:+false} :
then :
if test ${MINGW_PKG_CONFIG+y}

View File

@ -1084,6 +1084,27 @@ then
WINE_NOTICE([libxslt ${notice_platform}MinGW development files not found; using bundled version.])
fi
WINE_MINGW_PACKAGE_FLAGS(VKD3D,[libvkd3d libvkd3d-shader],[-lvkd3d -lvkd3d-shader],
[WINE_CHECK_MINGW_HEADER(vkd3d.h)
WINE_CHECK_MINGW_HEADER(vkd3d_shader.h)
if test "$ac_cv_mingw_header_vkd3d_h" = "yes" -a "$ac_cv_mingw_header_vkd3d_shader_h" = "yes"
then
WINE_CHECK_MINGW_LIB(vkd3d,vkd3d_serialize_versioned_root_signature,[:],[:],[$VKD3D_PE_LIBS])
WINE_CHECK_MINGW_LIB(vkd3d-shader,vkd3d_shader_compile,[:],[:],[$VKD3D_PE_LIBS])
if test "$ac_cv_mingw_lib_vkd3d" = "no" -o "$ac_cv_mingw_lib_vkd3d_shader" = "no"
then
VKD3D_PE_CFLAGS=""
VKD3D_PE_LIBS=""
fi
else
VKD3D_PE_CFLAGS=""
VKD3D_PE_LIBS=""
fi])
if test "x$VKD3D_PE_LIBS" = "x"
then
WINE_NOTICE([libvkd3d ${notice_platform}MinGW development files not found; using bundled version.])
fi
WINE_MINGW_PACKAGE_FLAGS(ZLIB,[zlib],[-lz],
[WINE_CHECK_MINGW_HEADER(zlib.h,
[WINE_CHECK_MINGW_LIB(z,inflate,[:],[ZLIB_PE_CFLAGS=""; ZLIB_PE_LIBS=""],[$ZLIB_PE_LIBS])],