d3d10: Implement ID3D10EffectVariable::AsString().
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@ -2557,9 +2557,14 @@ static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variab
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static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
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static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
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ID3D10EffectVariable *iface)
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ID3D10EffectVariable *iface)
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{
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{
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FIXME("iface %p stub!\n", iface);
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struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
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return NULL;
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TRACE("iface %p\n", iface);
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if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl)
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return (ID3D10EffectStringVariable *)This;
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return (ID3D10EffectStringVariable *)&null_string_variable;
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}
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}
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static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
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static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
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