user32: Use NtUserMessageCall for SendNotifyMessageA implementation.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2246,23 +2246,10 @@ LRESULT WINAPI SendMessageA( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
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*/
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BOOL WINAPI SendNotifyMessageA( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
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{
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struct send_message_info info;
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if (is_pointer_message( msg, wparam ))
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{
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SetLastError( ERROR_MESSAGE_SYNC_ONLY );
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if (!WIN_IsCurrentThread( hwnd ) && !map_wparam_AtoW( msg, &wparam, WMCHAR_MAP_SENDMESSAGE ))
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return FALSE;
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}
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info.type = MSG_NOTIFY;
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info.hwnd = hwnd;
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info.msg = msg;
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info.wparam = wparam;
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info.lparam = lparam;
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info.flags = 0;
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info.wm_char = WMCHAR_MAP_SENDMESSAGETIMEOUT;
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return send_message( &info, NULL, FALSE );
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return NtUserMessageCall( hwnd, msg, wparam, lparam, 0, FNID_SENDNOTIFYMESSAGE, TRUE );
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}
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