d3dx11: Add D3DX11CompileFromFileA/W stub.

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alistair Leslie-Hughes 2016-08-10 04:40:39 +00:00 committed by Alexandre Julliard
parent 2d16a9d01a
commit 2bee102353
4 changed files with 36 additions and 4 deletions

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@ -1,6 +1,6 @@
@ stdcall D3DX11CheckVersion(long long) @ stdcall D3DX11CheckVersion(long long)
@ stub D3DX11CompileFromFileA @ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX11CompileFromFileW @ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) @ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX11CompileFromResourceA @ stub D3DX11CompileFromResourceA
@ stub D3DX11CompileFromResourceW @ stub D3DX11CompileFromResourceW

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@ -41,3 +41,27 @@ HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const
return D3DCompile(data, data_size, filename, defines, include, entry_point, target, return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
sflags, eflags, shader, error_messages); sflags, eflags, shader, error_messages);
} }
HRESULT WINAPI D3DX11CompileFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, entry_point %s, target %s, sflags %#x, "
"eflags %#x, pump %p, shader %p, error_messages %p, hresult %p stub.\n",
debugstr_a(filename), defines, include, debugstr_a(entry_point), debugstr_a(target),
sflags, eflags, pump, shader, error_messages, hresult);
return E_NOTIMPL;
}
HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, entry_point %s, target %s, sflags %#x, "
"eflags %#x, pump %p, shader %p, error_messages %p, hresult %p stub.\n",
debugstr_w(filename), defines, include, debugstr_a(entry_point), debugstr_a(target),
sflags, eflags, pump, shader, error_messages, hresult);
return E_NOTIMPL;
}

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@ -1,6 +1,6 @@
@ stdcall D3DX11CheckVersion(long long) @ stdcall D3DX11CheckVersion(long long)
@ stub D3DX11CompileFromFileA @ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX11CompileFromFileW @ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) @ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX11CompileFromResourceA @ stub D3DX11CompileFromResourceA
@ stub D3DX11CompileFromResourceW @ stub D3DX11CompileFromResourceW

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@ -30,6 +30,14 @@ HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const
const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader, const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
ID3D10Blob **error_messages, HRESULT *hresult); ID3D10Blob **error_messages, HRESULT *hresult);
HRESULT WINAPI D3DX11CompileFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult);
HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif