d3d9: Add traces for when shader support is missing in the shader test.
This commit is contained in:
parent
fa57544a46
commit
2bb87a90b2
|
@ -151,8 +151,11 @@ START_TEST(shader)
|
|||
{
|
||||
test_get_set_vertex_shader(device_ptr);
|
||||
}
|
||||
else trace("No vertex shader support, skipping test\n");
|
||||
|
||||
if (caps.PixelShaderVersion & 0xffff)
|
||||
{
|
||||
test_get_set_pixel_shader(device_ptr);
|
||||
}
|
||||
else trace("No pixel shader support, skipping test\n");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue