d3d9: Add traces for when shader support is missing in the shader test.

This commit is contained in:
H. Verbeet 2005-12-21 20:45:07 +01:00 committed by Alexandre Julliard
parent fa57544a46
commit 2bb87a90b2
1 changed files with 3 additions and 0 deletions

View File

@ -151,8 +151,11 @@ START_TEST(shader)
{
test_get_set_vertex_shader(device_ptr);
}
else trace("No vertex shader support, skipping test\n");
if (caps.PixelShaderVersion & 0xffff)
{
test_get_set_pixel_shader(device_ptr);
}
else trace("No pixel shader support, skipping test\n");
}