d3d9: Add traces for when shader support is missing in the shader test.
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@ -151,8 +151,11 @@ START_TEST(shader)
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{
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{
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test_get_set_vertex_shader(device_ptr);
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test_get_set_vertex_shader(device_ptr);
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}
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}
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else trace("No vertex shader support, skipping test\n");
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if (caps.PixelShaderVersion & 0xffff)
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if (caps.PixelShaderVersion & 0xffff)
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{
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{
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test_get_set_pixel_shader(device_ptr);
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test_get_set_pixel_shader(device_ptr);
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}
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}
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else trace("No pixel shader support, skipping test\n");
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}
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}
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