dsound: Use if(0) instead of #if 0 to make sure code still compiles.

This commit is contained in:
André Hentschel 2011-12-25 19:23:39 +01:00 committed by Alexandre Julliard
parent 825a25ef96
commit 2b981177d3
1 changed files with 11 additions and 10 deletions

View File

@ -162,9 +162,6 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
D3DVALUE flAngle; D3DVALUE flAngle;
D3DVECTOR vLeft; D3DVECTOR vLeft;
/* doppler shift related stuff */ /* doppler shift related stuff */
#if 0
D3DVALUE flFreq, flBufferVel, flListenerVel;
#endif
TRACE("(%p)\n",dsb); TRACE("(%p)\n",dsb);
@ -263,13 +260,17 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan); TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan);
/* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */ /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
#if 0 if(0)
{
D3DVALUE flFreq, flBufferVel, flListenerVel;
/* doppler shift*/ /* doppler shift*/
if ((VectorMagnitude(&ds3db_ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0)) if (!VectorMagnitude(&dsb->ds3db_ds3db.vVelocity) && !VectorMagnitude(&dsb->device->ds3dl.vVelocity))
{ {
TRACE("doppler: Buffer and Listener don't have velocities\n"); TRACE("doppler: Buffer and Listener don't have velocities\n");
} }
else if (ds3db_ds3db.vVelocity != dsb->device->ds3dl.vVelocity) else if (!(dsb->ds3db_ds3db.vVelocity.x == dsb->device->ds3dl.vVelocity.x &&
dsb->ds3db_ds3db.vVelocity.y == dsb->device->ds3dl.vVelocity.y &&
dsb->ds3db_ds3db.vVelocity.z == dsb->device->ds3dl.vVelocity.z))
{ {
/* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
@ -282,14 +283,14 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
/* formula taken from Gianicoli D.: Physics, 4th edition: */ /* formula taken from Gianicoli D.: Physics, 4th edition: */
/* FIXME: replace dsb->freq with appropriate frequency ! */ /* FIXME: replace dsb->freq with appropriate frequency ! */
flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel)); flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel, TRACE("doppler: Buffer velocity (component) = %f, Listener velocity (component) = %f => Doppler shift: %d Hz -> %f Hz\n",
dsb->freq, flFreq); flBufferVel, flListenerVel, dsb->freq, flFreq);
/* FIXME: replace following line with correct frequency setting ! */ /* FIXME: replace following line with correct frequency setting ! */
dsb->freq = flFreq; dsb->freq = flFreq;
DSOUND_RecalcFormat(dsb); DSOUND_RecalcFormat(dsb);
DSOUND_MixToTemporary(dsb, 0, dsb->buflen); DSOUND_MixToTemporary(dsb, 0, dsb->buflen, FALSE);
} }
#endif }
/* time for remix */ /* time for remix */
DSOUND_RecalcVolPan(&dsb->volpan); DSOUND_RecalcVolPan(&dsb->volpan);