include: Fix ID3DXEffectCompiler interface.
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@ -337,9 +337,7 @@ DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
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STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
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STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
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STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
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STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
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STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
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STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
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STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 pshader) PURE;
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STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
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STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
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STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 vshader) PURE;
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STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
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STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
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STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
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STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
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/*** ID3DXEffectCompiler methods ***/
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/*** ID3DXEffectCompiler methods ***/
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